Ico and VF4 are extremely different games. Fighter games all take place within enclosed arenas, the designers of the game have total control of all aspects including poly counts, fillrate use, etc. Free-roaming games like Ico and many others are completely different in that regard.
Makes me wonder what kind of engine Metroid Prime uses to occlude unseen geometry, since so many rooms are so detailed there's no way the game should be able to handle it at 60Hz if one could do a "flymode 1" from the console (assuming it had a console hehe) and hover 100 meters above the area to have it all in view...
Assume a corner of a wall blocks off half a room, does Flipper still have to chew through all the unseen geometry you think? Are there any GC programmers in here? We have the mighty Archie and Faf on PS2, but other consoles seem a bit deserted in the technical department... Well Archie has GC experience too, right?
What IS average/max polycount per frame anyway in MP, any guesses?
*G*
Makes me wonder what kind of engine Metroid Prime uses to occlude unseen geometry, since so many rooms are so detailed there's no way the game should be able to handle it at 60Hz if one could do a "flymode 1" from the console (assuming it had a console hehe) and hover 100 meters above the area to have it all in view...
Assume a corner of a wall blocks off half a room, does Flipper still have to chew through all the unseen geometry you think? Are there any GC programmers in here? We have the mighty Archie and Faf on PS2, but other consoles seem a bit deserted in the technical department... Well Archie has GC experience too, right?
What IS average/max polycount per frame anyway in MP, any guesses?
*G*