Since it seemed such a passionate discussion that derailed the previous topic ( and it was quite fun ) I thought I'd give a 'realistic' (imo) view of what Sega could have brought to market a year later directly against PS2..
DC: ( Original )
SH4@200Mhz with 16MB ram
CLX graphics chip @100Mhz with 8MB ram.
Peak performance 7M polys/s , CPU transform 10M polys/s
Naomi 2 ( Some suggestions that this might have been DC a year later.. )
SH4@200Mhz with 32MB ram
Elan T&L chip @100MHz(?) with 32MB ram
2 CLX graphics chips @100Mhz with 32MB each
Peak performance 14M polys/s, Elan transform 10M with 6 lights..
This is twice the raw performance with a powerfull lighting solution but I dont think it would have been a suitable home release. The wasteful duplication of 32MB of video ram would be a bit much for a home machine.
Also the seperate large memory pool for the elan chip might have been too expensive..
Instead Sega might have pulled out the stops to match Sony's clockspeed..
DC (Possible)
SH4@300Mhz with 32MB ram
CLX graphics chip @150Mhz with 8MB ram
Peak performance 10.5M polys/s, CPU transform 15M polys/s.
I think this would have been a more realistic 'update' than the Naomi 2 options, as engineering a higher clockspeed would increase the performance without involving extra chips, and the main memory would be increased to allow larger programs.
Another alternative might have been..
DC (2nd alternative)
SH4@200MHz with 16MB ram
Elan@100MHz with 16MB ram
CLX graphics chip @100MHz with 8MB ram
Peak performance 7M polys/s, Transform 10M polys/s with 6 lights
All of these could have been options ( I favour the increase clock speed myself as it seems a bit more elegant.. ) but would they have been enough to compete with the PS2?
(Note I keep the video memory at 8MB as it was formed from 4 2MB chips, with a 5th chip for the sound.. and it was already more than PS2 so may not have been a target for improvement)
comments..
DC: ( Original )
SH4@200Mhz with 16MB ram
CLX graphics chip @100Mhz with 8MB ram.
Peak performance 7M polys/s , CPU transform 10M polys/s
Naomi 2 ( Some suggestions that this might have been DC a year later.. )
SH4@200Mhz with 32MB ram
Elan T&L chip @100MHz(?) with 32MB ram
2 CLX graphics chips @100Mhz with 32MB each
Peak performance 14M polys/s, Elan transform 10M with 6 lights..
This is twice the raw performance with a powerfull lighting solution but I dont think it would have been a suitable home release. The wasteful duplication of 32MB of video ram would be a bit much for a home machine.
Also the seperate large memory pool for the elan chip might have been too expensive..
Instead Sega might have pulled out the stops to match Sony's clockspeed..
DC (Possible)
SH4@300Mhz with 32MB ram
CLX graphics chip @150Mhz with 8MB ram
Peak performance 10.5M polys/s, CPU transform 15M polys/s.
I think this would have been a more realistic 'update' than the Naomi 2 options, as engineering a higher clockspeed would increase the performance without involving extra chips, and the main memory would be increased to allow larger programs.
Another alternative might have been..
DC (2nd alternative)
SH4@200MHz with 16MB ram
Elan@100MHz with 16MB ram
CLX graphics chip @100MHz with 8MB ram
Peak performance 7M polys/s, Transform 10M polys/s with 6 lights
All of these could have been options ( I favour the increase clock speed myself as it seems a bit more elegant.. ) but would they have been enough to compete with the PS2?
(Note I keep the video memory at 8MB as it was formed from 4 2MB chips, with a 5th chip for the sound.. and it was already more than PS2 so may not have been a target for improvement)
comments..