What could have been for Dreamcast....

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Panajev2001a said:
Simon F said:
Model 3:
Let's just say that I'm pretty confident of my knowledge of what's in Elan.

What do you know ?

Admit it that you are IMG Technology's Janitor once for all :lol.

:devilish: Janitor? Excuse me! It's long been established that I make the tea. :D
 
First of all, I'd agree that Sega's problems weren't hardware related (disreagrding the difference in hype surrounding the DC and PS2 hardware).

The DC as released in 1998 was (IMO) a superb peice of hardware, the only change I might have made being leaving out the modem. Hard to say how this would have affected sales in the long run, but given the cost it added per unit (somewhere between $20 and $30 per unit at launch I think) it probably wasn't worth it. The 33K European modem wasn't particularly impressive in 1999 or 2000 either.

I'm inclined to agree with those that think a DC released in late 1999 would have looked like the DC we got, but faster and with probably a little more memory.

As for a DC released in March 2000, well, I don't think it would have looked anything like Naomi 2. For a start Elan wouldn't have been ready in time, and just as importantly without the DC we saw in 1998 there probably wouldn't have been Naomi 2 in 2000/2001 to base a home system off. Look at it this way - Naomi and DC were designed at the same time to basically use the same hardware in two complimentary markets. Without DC there would have been no Naomi, without the 1998 DC and Naomi there would be no Naomi 2. Therefore, you couldn't base a 2000 DC on hardware derived from an earlier variant of itself that never existed.

I think the best you could have hoped for with a March 2000 DC would have been something like...
- 133mhz Kyro based chip with the same kind of modifications the PVR2DC got, with 16MBs of 128bit 133mhz SDRAM
- dual SH4 cpus running at 266 mhz with 32 MBs of 128bit 133 mhz SDRAM.

Maybe you could push the clocks a little higher to a 150/300 combination like the PS2. Regardless, I think this would have made for a very competitive peice of hardware, and it seems a fairly realistic spec to me, but then again I have no idea how much this would have cost and wouldn't know where to look to find out.

Would it have been possible to put two SH4s on the same chip by March 2000?
 
A hikaru powered system would have been interesting to see....

This is twice the raw performance with a powerfull lighting solution but I dont think it would have been a suitable home release. The wasteful duplication of 32MB of video ram would be a bit much for a home machine.
Also the seperate large memory pool for the elan chip might have been too expensive..

Why so much memory waste? IIRC, the voodoo5 only duplicated the framebuffer for both chips, but most of the memory was used as one giant storage which both chips shared without duplicating data. And why a large memory pool for the elan chip, can't it share?

I think any of these proposed systems would have failed against ps2. In the short run, the power of the systems was irrelevent due to sony's marketting muscle and better name, and in the long run I still think the ps2 would have shown itself as more powerful than any of the systems...heck, some ps2 games often looked better than all similar titles on gamecube and xbox...ps2 just seems to throw polys and particles around much better.

Kyro 1 would have been interesting though, it compares to the original geforce very well, and probably the average game would have looked about the same as the average gamecube game, but I bet the best gamecube games would look much better.

A kyro 2 I think wouldn't fair much better though, but maybe it's average game may have looked as good as the average xbox game, but I don't think its best would look as good as the best on gamecube or xbox.

I would not change the yamaha sound chip although it could be possible to found something better for a little more cash but it would not change anything substanially important about sound (at that cost) or about how the public perceive the Dreamcast power

As far as I know, not one dc game supports surround sound, and even the stereo sound isn't on par with the latest systems.(at least it doesn't sound as good to me, but it may be the budgets dc games were made on) Pretty big since even psx and n64 had a fairly large selection of games with dolby pro logic.

We would be made available in Q3 01-Q3 02 a broadband modem seperetaly ala SONY maybe and I am saying maybe becauce like Nintendo I believe that although in Q3 01 the console gaming industry was ready for online games the console gaming public wasn't.

Sega did have a broadband adapter, but unlike the newer systems where nearly every game is broadband only nearly ever sega game was modem only. I think only four games supported the bba, quake 3, unreal tournament, pod speedzone, and ...that shooting game by sega...Outtrigger!

Megadrive1988- Your ideal dreamcast sounds a lot like a gamecube to me without any sacrifices. Basically a gamecube with more ram, and I guess it's original clock speed of 200 mhz gpu.

BTW, I thought the initial high price of the ps2 was only because sony was about to miss the launch deadline and had to overnight or 2day ship 500,000 ps2s or something.
 
Perfect Dark did, Syphon Filter 2 did(and presumebly 3, and maybe 1), and Rogue Squadron, and probably Battle for Naboo did.

Those are the only ones I can recall offhand, and more n64 games had it than psx games, but I'm sure there are more.

I think 1 SNES game had dolby pro logic audio too.
 
Fox5 said:
Why so much memory waste? IIRC, the voodoo5 only duplicated the framebuffer for both chips, but most of the memory was used as one giant storage which both chips shared without duplicating data. And why a large memory pool for the elan chip, can't it share?
The Voodoo5 did not share its memory. Each chip used it's 32MB seperately. That includes duplicated textures and the like across chips.
 
function said:
The DC as released in 1998 was (IMO) a superb peice of hardware, the only change I might have made being leaving out the modem. Hard to say how this would have affected sales in the long run, but given the cost it added per unit (somewhere between $20 and $30 per unit at launch I think) it probably wasn't worth it. The 33K European modem wasn't particularly impressive in 1999 or 2000 either.

I think it may have been worth it to throw a DVD on it instead of GDROM. In my opinion, that was the main selling point PS2 had over DC. That, and hype, is what killed the machine.
 
Probably this has been asked much but can DC handle GT4 or MGS2/3?

I ask this because the famous Fishie (see http://www.beyond3d.com/forum/viewtopic.php?t=12782&start=0) claims that it could easily handle them. He says that GT4 and MGS2/3 are low poly games but made look so good because of nifty artesy effects and filters and long development time but even the DC could handle it he says... GT4 has 50 to 60 thousand polygons /frame at 60 fps (he got this from a developer... ?) what makes it 3,6 million polygons/second in total. So he concludes that DC could easily handle GT4, because Le Mans was 5 million polys/sec

But aren't there other factors in place? AI, car handling, special effects (like the rain effect in MGS2),... and the DC cpu is only 200 Mhz and it has only 16 Mb RAM (but 8 MB videoram) I don't know much about this technical stuff but there was a discussion on my forum with fishie ;) :D I hope that people wo have experience with development on the DC can answer these questions, or fishie wouldn't believe it :?
 
I would ask it more like this: suggesting a developer had four years, all the funds in the world and a development team consisting of 200 persons, and had to develop GT4 or MGS2/3 for Dreamcast that is as good as the PlayStation 2 version now, would it be possible?
 
Evil_Cloud said:
I would ask it more like this: suggesting a developer had four years, all the funds in the world and a development team consisting of 200 persons, and had to develop GT4 or MGS2/3 for Dreamcast that is as good as the PlayStation 2 version now, would it be possible?

Hehe thanks, I forgot that. Ladies and gentlemen, another person from my forum! :D
 
When machines each have their own respective advantages, a game wouldn't be very representative of its system's power if it could be done just the same on another system.
 
No, the Dreamcast wouldn't be able to replicate GT4 as nice as the PS2 version is. Test Drive: Le Mans pretty much maxed out the Dreamcast hardware. The team behind that game did things on the Dreamcast such as support a plethora of features that few developers would support one on their own. I know of very little other games that use anisotropic filterin gon the DC.

LE Mans was an excellent game on the DC. I wish there would be a sequel for a next gen system.
 
Lazy8s said:
When machines each have their own respective advantages, a game wouldn't be very representative of its system's power if it could be done just the same on another system.

Not identical looking, but as good looking (in a different way, using the various advantages of the system).
 
Do you have any links in regards to your statement Lazy? A reference to a magazine will be fine also.
 
Evil_Cloud said:
Not identical looking, but as good looking (in a different way, using the various advantages of the system).

Therefore, it won't be the same... :D
Infogrames's Melbourne House and their Le Mans 24 did indeed offer the best looking racer on the DC. So, if someone want to imagine a DC GT4, just look at Le Mans 24. Also, Melbourne House has a lot of staff ~100 persons that might help with the "a development team consisting of 200 persons".(The biggest part of any team are always dedicated to content creation(arts, game design,...))

BTW the engine "could, in theory" push 5Mpps, just like their PS2 Grand Prix Challenge engine , if you ask them, could push roughly 18Mpps...
 
I think using SEGA's F355 engine, the DC would come close to GT3 if the same development resources were allowed. You have to remember that TDLM's engine was designed to allow for what 20+ cars on the screen? If you could narrow that down to six cars like F355 or even four due to memory restrictions, then it may be able to come close, maybe within 90%?
 
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