Framerate is impressive, and never any hickups with streaming. Very solid, good work.
But it's not pushing the boundary, like Control does. Levels are designed so never too much details are visible at once, and there is no expensive foliage or detailed stuff.
I'm more impressed about the game design here than about tech. It has many frustrating aspects for me, but i can't stop playing... the highest art in making games.
I also like how they kept the hellish science fiction cross over art style and Quake 3 alike level design. Q3 is probably the most iconic and influential game for me, nice to see it still lives somehow.
But it's not pushing the boundary, like Control does. Levels are designed so never too much details are visible at once, and there is no expensive foliage or detailed stuff.
I'm more impressed about the game design here than about tech. It has many frustrating aspects for me, but i can't stop playing... the highest art in making games.
I also like how they kept the hellish science fiction cross over art style and Quake 3 alike level design. Q3 is probably the most iconic and influential game for me, nice to see it still lives somehow.