RancidLunchmeat
Veteran
I enjoy Civ VI. The new city districts feature is a keeper as it adds another layer of strategy when settling and building. The way workers work is totally different and takes huge getting used to. Each unit is born with X builds (3-5 depending upon policy cards and research) which they complete instantaneously and then - poof - they're gone.
I really enjoyed Civ VI for a couple of months when it first game out, and then I started to question whether the game was "deeper" or simply more complicated.
The game does tend to drag toward the end as you wait for certain victory and the AI can be both brain-dead and psychotic. Some civs have specialties that make your victory target a forgone conclusion.
The End-of-Game problem is one that they've never been able to solve in any Civ, as far as I can tell. Short of implementing some 'cheating' solution, I don't know how they can make up for compounded early/mid game mistakes.