What are you playing now? [2007-2018]

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Pay-to-win sucks ass (and for those who are actually into that (ugh!), not in a good way)... I've been curious about LoTRO now that WoW managed to lose its charm finally, but I've had my fill of microtransaction shit from the Mann Store in TF2.

I don't think store purchaseables should be REQUIRED, ever. I'm even wary of required vendor-bought stuff - my biggest gripe overall with WoW is its crappy and mostly completely useless crafting system - which is both sad and hilarious considering "craft" is part of the friggin' title of the game!

In an ACTUAL world, EVERYTHING originates from "players" - actual people, really - you don't go to an inn and stock up on unlimited amounts of food and water (or liquor, as may be the case with some) which aren't available from any other source.

IMO, pretty much anything a player can equip or use that isn't dungeon or quest loot, should be manufacturable by players.

I never had trouble with the Mann Store.

And by that, I mean I never dealt with it until last week to claim a few items and stuff I had built up from various purchases.

It's not really a big deal, due to the way the game is set up. Item purchasing is more of a shortcut than anything...
 
Pay-to-win sucks ass (and for those who are actually into that (ugh!), not in a good way)... I've been curious about LoTRO now that WoW managed to lose its charm finally, but I've had my fill of microtransaction shit from the Mann Store in TF2.

I don't think store purchaseables should be REQUIRED, ever. I'm even wary of required vendor-bought stuff - my biggest gripe overall with WoW is its crappy and mostly completely useless crafting system - which is both sad and hilarious considering "craft" is part of the friggin' title of the game!

In an ACTUAL world, EVERYTHING originates from "players" - actual people, really - you don't go to an inn and stock up on unlimited amounts of food and water (or liquor, as may be the case with some) which aren't available from any other source.

IMO, pretty much anything a player can equip or use that isn't dungeon or quest loot, should be manufacturable by players.

It's only bad if you go overboard with it. And if a person does, well it's their money to spend how they like. :D

Myself when I play F2P games that have stores so the developers can, you know, get paid for what they do, I just limit my spending to what I would normally pay for a MMORPG. Namely about 10-15 USD a month. If I spend a little more one month, then I spend a little less the next. Or just don't spend money if I don't feel like it.

In the end I still far FAR prefer pay to play versus F2P systems as you get everything always for one monthly fee, rather than maybe not being able to afford as many features for the same amount each month.

And, of course, some games are more reasonable than others with regards to what you need cash to buy. LOTRO, IMO, did fail on that front at least when it first went F2P. I have no idea if it's gotten better though.

Right now, playing WAY too much Rift. It's still "easy mode" MMORPG (/big huge sigh) but at least the raid content is made semi-challenging by having some difficult achievements you can attempt to gain.

Regards,
SB
 
I never had trouble with the Mann Store.
I guess I don't either, I suppose. I use it myself from time to time. What annoys me are the keys needed to open boxes, they cost €2 each, and typically it will just be a duplicate item of something I already have in it. The game also drops A LOT of those damn boxes, THAT is a moneygrab move if ever I saw one.

If they had you spend €2 to open a rarely dropped box which was guaranteed to contain a hat or a misc. item, then it wouldn't be a big deal, but if you play TF2 as much as I do you end up with a couple of these damn boxes every friggin' week. They're starting to crowd up my inventory now.

Myself when I play F2P games that have stores so the developers can, you know, get paid for what they do
I don't mind that they want to get paid, it's just that when a game is built around microtransactions it tends to become a lot more expensive to play than one that has a flat monthly fee. Also, I don't like that the factor gating my character's progress and development is the size of my wallet. I feel like I'm constantly being nickled and dimed, so that's why I avoid F2P MMOs. It's not...*ahem*..."fair", that you can buy your way to success rather than earn it through gameplay like in a traditional P2P MMO.

And, of course, some games are more reasonable than others with regards to what you need cash to buy. LOTRO, IMO, did fail on that front at least when it first went F2P.
Is it F2P only now, no sub options at all?
 
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You can subscribe to LotRO and get a ton of stuff for "free" (extra bags, all quest/skirmish packs, mount and much more). You still have to buy expansions but almost everything else will be usable/accessible as long as you pay monthly fee. If you stop paying it then a lot of stuff will still remain usable but I'm not quite sure what.
 
So if I subscribe, do I still have to buy various crap from their item store, or is that just if you're a "freeper"?
 
You have to buy lots of areas, you can't get quests in the zones beyond the starter areas without buying them. But I think they're running a $99 year VIP special, which gets you the full game for one year (though I'm not sure that includes Moria and Mirkwood, the two expansions).
 
You have to buy lots of areas, you can't get quests in the zones beyond the starter areas without buying them
I'm a subscribed player and haven't had to buy any quests or skirmishes, they are all availiable to me. Only things I did have to buy were expansion packs and account-shared bank space, though the latter was for pure convenience.
 
Playing BF BC2 multiplayer and bought the Vietnam extension yesterday...coolo game.
I am also slowly fighting through Crysis 2 campaign...
 
Crysis 2 campaign. Just fell through the ground to be more specific.
14 bucks for C2 on Amazon.co.uk was just an irresistible offer. Cheap enough in fact that adding Alice Madness Returns for another 18 bucks felt like a total no brainer.
 
comparing Portal to a purebred FPS and complaining that there arent more guns. And if thats why you diss it, you sound like this guy (its linked from green.pixel`s review)

I don't think that Portal should be classified as an FPS and thus evaluated as such. It is a puzzle game played from a first person point of view and with some of the FPS mechanics/skill sets.
 
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:). Braid is a puzzle-platformer, the platform part sucks and the puzzle one is not very good either, IMO. The platform part needs to be examined how good it is, in relation to other, better platform games, and is appropriate to compare it to Mario games (among others ofc). Why whouldn't it be?

While reviewing Portal, the puzzles need to evaluated primarily, then the shooting/aiming mechanics. That said, I don't think that P2 is a great puzzle game either, since the puzzles aren't much challenging. Compared to the first game, mechanics have been pampered for the thumbstick crowd, unfortunately.
 
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Finished Alice Madness Returns.The art direction is very inventive and full of symbolism (if not exactly subtle), and ultimately it's pretty much the only reason why anyone would keep playing the game I'd imagine. This is a boilerplate platformer if I ever laid hands on one. Would have been rather exciting in the pre-Mario 64 era I assume, but in the here and now it just feels archaic. Mechanically it's all workable, but being workable is everything the game ever aspires to. That's pretty fucking sad if your work is based on source material as unconventional and nuts as Alice in Wonderland. I don't think I've ever played a game where the disparity between art direction and game design was this enormous. What makes matters even worse is that the game seems to be terribly in love with itself, resulting in enormous levels that all take multiple hours to complete. Every little chunk of gameplay gets repeated again and again and again. When was the last time you finished a 15 hour game with just 5 levels?
 
What's the deal with enabling Ubersampling in The Witcher 2? Is that intended for GPU setups running SLI? I'm seriously considering purchasing another GTX 580 and linking them. Even with an i7 2600k and a single GTX 580, enabling Ubersmapling makes the game crawl.
 
What's the deal with enabling Ubersampling in The Witcher 2? Is that intended for GPU setups running SLI? I'm seriously considering purchasing another GTX 580 and linking them. Even with an i7 2600k and a single GTX 580, enabling Ubersmapling makes the game crawl.

Try triple SLI:D Seriously, it's an enormous performance impact that gives you very little in return.
 
It is supersampling. I'm not sure how much (4x I'd assume), but even if you're running *only* 1080p it will bring your GPU to it's knees.

A silly solution to aliasing if you ask me. They should have used DX11 and allowed for MSAA + transparency supersampling.
 
Finished Alice Madness Returns.The art direction is very inventive and full of symbolism (if not exactly subtle), and ultimately it's pretty much the only reason why anyone would keep playing the game I'd imagine. This is a boilerplate platformer if I ever laid hands on one. Would have been rather exciting in the pre-Mario 64 era I assume, but in the here and now it just feels archaic. Mechanically it's all workable, but being workable is everything the game ever aspires to. That's pretty fucking sad if your work is based on source material as unconventional and nuts as Alice in Wonderland. I don't think I've ever played a game where the disparity between art direction and game design was this enormous. What makes matters even worse is that the game seems to be terribly in love with itself, resulting in enormous levels that all take multiple hours to complete. Every little chunk of gameplay gets repeated again and again and again. When was the last time you finished a 15 hour game with just 5 levels?


I am really interested in playing Alice:MR, but have been holding back just because of such reviews. Hmmm....wish there was a demo or something to chk it out. From what I have seen in the videos it looks pretty cool to me, but ur gameplay concerns seem pretty genuine to me, but then I like old school gameplay, simple and fun. The fun part can differ a lot from person to person and hence...............no way to know unless one tries it out !:cry:
 
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