Pay-to-win sucks ass (and for those who are actually into that (ugh!), not in a good way)... I've been curious about LoTRO now that WoW managed to lose its charm finally, but I've had my fill of microtransaction shit from the Mann Store in TF2.
I don't think store purchaseables should be REQUIRED, ever. I'm even wary of required vendor-bought stuff - my biggest gripe overall with WoW is its crappy and mostly completely useless crafting system - which is both sad and hilarious considering "craft" is part of the friggin' title of the game!
In an ACTUAL world, EVERYTHING originates from "players" - actual people, really - you don't go to an inn and stock up on unlimited amounts of food and water (or liquor, as may be the case with some) which aren't available from any other source.
IMO, pretty much anything a player can equip or use that isn't dungeon or quest loot, should be manufacturable by players.
Pay-to-win sucks ass (and for those who are actually into that (ugh!), not in a good way)... I've been curious about LoTRO now that WoW managed to lose its charm finally, but I've had my fill of microtransaction shit from the Mann Store in TF2.
I don't think store purchaseables should be REQUIRED, ever. I'm even wary of required vendor-bought stuff - my biggest gripe overall with WoW is its crappy and mostly completely useless crafting system - which is both sad and hilarious considering "craft" is part of the friggin' title of the game!
In an ACTUAL world, EVERYTHING originates from "players" - actual people, really - you don't go to an inn and stock up on unlimited amounts of food and water (or liquor, as may be the case with some) which aren't available from any other source.
IMO, pretty much anything a player can equip or use that isn't dungeon or quest loot, should be manufacturable by players.
I guess I don't either, I suppose. I use it myself from time to time. What annoys me are the keys needed to open boxes, they cost €2 each, and typically it will just be a duplicate item of something I already have in it. The game also drops A LOT of those damn boxes, THAT is a moneygrab move if ever I saw one.I never had trouble with the Mann Store.
I don't mind that they want to get paid, it's just that when a game is built around microtransactions it tends to become a lot more expensive to play than one that has a flat monthly fee. Also, I don't like that the factor gating my character's progress and development is the size of my wallet. I feel like I'm constantly being nickled and dimed, so that's why I avoid F2P MMOs. It's not...*ahem*..."fair", that you can buy your way to success rather than earn it through gameplay like in a traditional P2P MMO.Myself when I play F2P games that have stores so the developers can, you know, get paid for what they do
Is it F2P only now, no sub options at all?And, of course, some games are more reasonable than others with regards to what you need cash to buy. LOTRO, IMO, did fail on that front at least when it first went F2P.
I'm a subscribed player and haven't had to buy any quests or skirmishes, they are all availiable to me. Only things I did have to buy were expansion packs and account-shared bank space, though the latter was for pure convenience.You have to buy lots of areas, you can't get quests in the zones beyond the starter areas without buying them
comparing Portal to a purebred FPS and complaining that there arent more guns. And if thats why you diss it, you sound like this guy (its linked from green.pixel`s review)
I think that was his pointI don't think that Portal should be classified as an FPS and thus evaluated as such. It is a puzzle game played from a first person point of view and with some of the FPS mechanics/skill sets.
What's the deal with enabling Ubersampling in The Witcher 2? Is that intended for GPU setups running SLI? I'm seriously considering purchasing another GTX 580 and linking them. Even with an i7 2600k and a single GTX 580, enabling Ubersmapling makes the game crawl.
Finished Alice Madness Returns.The art direction is very inventive and full of symbolism (if not exactly subtle), and ultimately it's pretty much the only reason why anyone would keep playing the game I'd imagine. This is a boilerplate platformer if I ever laid hands on one. Would have been rather exciting in the pre-Mario 64 era I assume, but in the here and now it just feels archaic. Mechanically it's all workable, but being workable is everything the game ever aspires to. That's pretty fucking sad if your work is based on source material as unconventional and nuts as Alice in Wonderland. I don't think I've ever played a game where the disparity between art direction and game design was this enormous. What makes matters even worse is that the game seems to be terribly in love with itself, resulting in enormous levels that all take multiple hours to complete. Every little chunk of gameplay gets repeated again and again and again. When was the last time you finished a 15 hour game with just 5 levels?