Psvita is the new atari lynx.
great hardware bot low sales and to few games
i'm glad i still own a lynx 1 and i won5 sell my vita even if it fails.
iphone 5 gpu is the same as vita one but with 3 cores instead of 4.
If it's anything PSV should have in oodles it's memory bandwidth, considering the 1kbit bus to its stacked VRAM it has...I suspect the Vita is running a really low clockspeed and the memory bandwith looks severely lower as well.
Stating that iPhone 5 resolution is way above Vita is also a bit ... exaggerated?
Real Racing, by the way, looks pretty good, but just technically, have you considered comparing it with Ridge Racer or WipeOut on Vita? I'm not so sure Real Racing, technically, looks so much better than that ... if anything, Real Racing hardly has any effects going on.
If it's anything PSV should have in oodles it's memory bandwidth, considering the 1kbit bus to its stacked VRAM it has...
Maybe you're thinking main memory bandwidth? iP5 isn't terribly fantastic in that regard, 64-bit bus at 1066MHz, that's what, 8ish GB/s? Something like that. So for PSV to be significantly LOWER than that it'd have to have unbelievably low performance characteristics. Unlikely. It might not have 1066MHz RAM, but I don't think it's (much) less than 800MHz either; there'd be no real point to skimp too much there methinks.
Also, since it has dedicated VRAM it won't need as much main memory bandwidth to reach comparable performance compared to the iP5.
960 × 544 = 522 240
1152 x 640 = 737 280
difference = 737 280 - 522 240 = 215 040
215 040 / 522 240 = 0,411764706
0,411764706 * 100 = 41,2% resolution increase. In my book, that is what we call "way above". Imagine if you had 40% more salary
Seriously though, I can understand Wipeout having a lot going on, but Ridge Racer? Compared to the real racing game it doesn't have environmental reflections, incar view (very detailed, shadows, lot's of polygons), working rear mirrors, environment detail.
Plus Ridge Racer is not even running at native PSV resolution. And no, I am not butthurt to have paid 20 Euro for the PSN version, only to realise the extended "free gold pass" period only applied to the US PSN version and not the EU one
There is also wrc 3 coming next month. But we still have to see how it runs on the vita.
I understand your point but I am sure that you never held a PSVita in your hand with Ridge Racer (pre patch) playing on it, running well below native screen resolution, dropping frames all over the place. Not even featuring shadows or reflections.
Pre-patch? as in they fixed some or all of the complaints?
Then what the fucking hell are you going on about?
iPhone 5 is comparable to iPad 3, based on your link.
This game was shown in realtime, in iPhone 5:
http://www.youtube.com/watch?v=NQDQywA42bQ
This game is native iPhone 5 resolution (which way above PSVita), I suspect the Vita is running a really low clockspeed and the memory bandwith looks severely lower as well.
Either that, or EA is a godlike developer and/or the iOS development kit is infinitely better than the PSVita tools.
We will probably never see a game like real racing 3 on PSVita, at least not with that framerate, resolution and detail.
Don't forget ipad 3 has quad channel memory..
I doubt the 4 cores will be clocked above 1gHz, and I also doubt they will as heavily optimized like exynos or even krait running on separate voltage rails..
Ipad3 also only has 2 cores...so I'm guessing vita is a more balanced system with a lower resolution screen to dial up the effects.
Rumors are that Vita cores are clocked at 700 or 800 MHZ.
Vita games like Uncharted or Assassins Creed only use half screen resolution, because the Vita has obviously not enough power.