I'm the most curious about what devs think of displacement mapping. Will the tesselator and displacement mapping see any real action? Or will they both, and HOS, be relegated to the junkpile (which seems like familiar territory for HOS, in general). It seems like one could implement displacement mapping (with tesselation to save on polygon set up) in fewer instructions than say parallax occlusion mapping, with the benefit of silhouettes appearing correctly.