I was thinking, looking at the netflix and GF models, how about Sony, Nintendo or Ms implementing a pay per system of DL games with expiring digital rights (say for 3 days, a week or month or perhaps unlimited monthly fee options).
I loathe disc media and as I look forward to the next gen of huge HDD space on consoles (although I already have room to install ~12 current gen games on my elite) and DL games for purchase, why not implement a system backed by publishers with them getting royalties on each rental?
I am spoiled now with the ability to get partial retail value for a game when I complete it or decide it's not for me (trade in) and we will lose that option if we chose digital DL purchases. this way I'm only still paying for the percentage of game that I actually enjoyed. I think i would also take more risks. It's like a demo system but demos are so limiting and these would allow you saves and progression and online play etc. We would also be putting money into devs hands for their work for some games we would otherwise not even bother to buy.
Is it a feasible idea? profitable? win-win for consumer/developer? I wonder if the rental fees would exceed or impede a typical income from new game sales? perhaps it could help offset the rentals in Hollywood and Block Buster and Gamefly that pubs are missing revenue from and at the same time make it more convenient for the gamer? It would also help to limit the loss of revenue form the used game market as well as be convenient to have all of your games quickly available to acquire and to play without disc switching.
I loathe disc media and as I look forward to the next gen of huge HDD space on consoles (although I already have room to install ~12 current gen games on my elite) and DL games for purchase, why not implement a system backed by publishers with them getting royalties on each rental?
I am spoiled now with the ability to get partial retail value for a game when I complete it or decide it's not for me (trade in) and we will lose that option if we chose digital DL purchases. this way I'm only still paying for the percentage of game that I actually enjoyed. I think i would also take more risks. It's like a demo system but demos are so limiting and these would allow you saves and progression and online play etc. We would also be putting money into devs hands for their work for some games we would otherwise not even bother to buy.
Is it a feasible idea? profitable? win-win for consumer/developer? I wonder if the rental fees would exceed or impede a typical income from new game sales? perhaps it could help offset the rentals in Hollywood and Block Buster and Gamefly that pubs are missing revenue from and at the same time make it more convenient for the gamer? It would also help to limit the loss of revenue form the used game market as well as be convenient to have all of your games quickly available to acquire and to play without disc switching.
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