Was the minimum framerate in Halo single player <30?

I just wanted to know if Halo stayed around 30fps most of the time, without fluctuating, or if it dropped even lower than 30fps.
 
it was 30 most of the time but dipped below that on some of the more intense areas (like the last level).
 
Yeah, that last part with the warthog definately has some slowdowns.

It only seems to slow down on the more graphicly intense parts.

I did notice some slowdowns within the beginning cinema, but nothing that would truely hurt the game.
 
One of the guys from bungie said that after they released the title they found some ways to increase performance, but of course it was too late at that point. I'm sure with more time on the second game they framerate will be much more steady... infact the next game should suppor 720p from what I've heard... can't wait! :)
 
Does anyone have a list of the different types of shaders (vertex/pixel) and other effects Bungie used for in the game? I know there was per-pixel specular highlights, but are there anymore you guys know of?

I hadn't played the game for a while and popped it back in today. All I have to say is wow. Wow at the details, especially the textures and the multiple layers of effects. The lod scaling is great, the mip-map levels are not even noticeable. The polycounts are generous too. Of course the gameplay is phenomenal. I definitely prefer this engine over the ut 2003 in terms of texture work and it comes close in terms of scale. Although there is no global/unified lighting models, the lighting on the surfaces and characters is great. The drawbacks would have been resolved with more polish, such as framerate stuttering. This occured mainly when manipulating vehicles, and is a result of the game being more optimized for first person shooting (or so I read in the IGN review). The loading sometimes makes the game seem to stutter but it is not due to the engine. The physics model is fairly unified and applies to almost everything in the world. The level design and art is intricate and has a style of its own. AI makes all the levels and gameplay mechanics worthwile. This game is a jack of all trades which succeeds rather well on all levels. Now if they only would have spent some more time optimizing for framerate, especially with the vechicles, the game would have been almost flawless (although 60fps would have been appreciated, I surmise with more polished coding, the xbox would be able to accomplish this). One of the only few other negatives I would comment on would be the humans faces and animations, which should have recieved more polygons for expressions.
 
I'd guess that is not in single player mode, right? I noticed framerate drops, especially in the last level, the last time I played, but it did not seem that bad.
 
Luminescent said:
I'd guess that is not in single player mode, right? I noticed framerate drops, especially in the last level, the last time I played, but it did not seem that bad.

Yes, that's single-player.
 
The last level chugs badly. Other than that I maybe noticed a few slowdowns when blowing up 300 of those flood bastards at the same time. The poly counts are low but the per-pixel rendering makes it less noticable. All in all it's quite smooth. The performance trade-off in two player is the per-pixel lighting(on the flashlight, at least)generally, the framerate is comparable to the one player mode, which is good. I hate the jumping though.
 
I Played through the entire game, and NEVER saw a spot where the framerate dropped that low.

I played the entire game too. And it does drop that low (single digits) in parts when the action heats up. It's a great game, and the graphics are great too. But don't oversell the performance.
 
I played a couple of the flood levels on my roommate's xbox. I think the worse I saw was probably in the 10-15 fps range, but it doesn't seem terribly unlikely that it could drop lower in some parts. The graphics were still very good, but as Joe said, don't oversell the performance. It definantly chugs in places.

Nite_Hawk
 
I don't know if its just me, but when I bought Halo I got the GOTY edition. As I mentioned, there were a few bug fixes/changes.. I eventually rented the original Halo and returned my GOTY in the blockbuster case so I could play on XBConnect. It may have just been me, but I swear the GOTY version plays slightly smoother. Still 30fps, but it seemed to have less slowdown (especially in co-op).

Does anyone have a list of the official changes Bungie made?
 
I think there's a few people underselling the performance. I never saw the game reach single digits in single player. Multiplayer, the frame rate is a different story, not in single player.

I admit it does get alittle chuggy in some areas, but it's actually a requirement that a game has a certain level of performance to be approved. Although I'm sure bending the rules happens if it's an internally created title, I still don't think the game dropped to single digits at any point when I played it.
 
Zurich, I've been hearing similar things about the GOTY version. I guess it is true then. Guess I'll have to purchase the GOTY. Don't get me wrong, I do not have Halo yet, although I have played through it and beat it.
 
Is the PC one still going to come out ?

Its shame that frame rate fluctuates quite a bit, hopefully PC will be able to handle it better than Xbox.
 
I've played through Halo start to finish probably eight or nine times now, four on single player and four or five on co op(played through all the levels at least four times each). Framerate is far from constant. In single player mode there are very frequent drops south of 30, donw in to the teens is not uncommon by any stretch and you can see single digit framerates under the proper circumstances(usually in wide open areas, with many enemies and a plasma grenade going off on one of the Banshees IIRC). Higher difficutly setting bring on more framerate problems IME. Not only do you have more shots being fired all over the place, the significantly reduced response time also becomes extremely obvious(on Legendary it makes things a lot harder then they should be) I have the GOTY edition btw.

Co op mode the game stutters constantly, I'd say it spends less then 40% of its time at 30FPS. Four player I don't recall ever seeing the framerate get as high as 30.

but it's actually a requirement that a game has a certain level of performance to be approved

Morrowind spends signficant time running sub 20FPS, single digit framerates are not very uncommon either. Given all the problems that game had, I'm not completely convinced that MS has any approval process in terms of software. They now have a title that has a patch, a fucking patch for console software. MS's 'QC', if it exists at all, should be fired now and replaced with people who know what they are doing. Very sad state when you have to read up on console software to see if it is buggy or not before you buy. No way would I bring up MS's QC in terms of what a title must do, crashing every five minutes and relying on patches is acceptable to them, they clearly have no standards. :)
 
crashing every five minutes and relying on patches is acceptable to them, they clearly have no standards.

Oh get off your horse! If you've developed any game remotely that large yourself, you'd relize it's almost impossible to to catch every bug. try blaiming the developer for not catching as many bugs as possible too. It was far too open ended for a console to bigin with.

Also not everyone had the same problems you encoutered with the title, so don't judge all of their standards based on a single bloody game. All games ship with bugs.
 
Oh get off your horse!

The second they give me the titles for free I will. As long as I have to pay $50, I sure as hell won't. You ignore the patch issue I notice.

If you've developed any game remotely that large yourself, you'd relize it's almost impossible to to catch every bug. try blaiming the developer for not catching as many bugs as possible too.

I'll never buy another Bethesda product, you can bank on that. I have bought XBox games since Morrowind. As far as doing it myself, would you tell me how the hell that relates to anything in the slightest way imaginable? I can't drive a Formula1 car, so you want to know what I do about the situation? I don't drive one. Perhaps the people at Bethesda should be working the help desk at Compaq customer support, they sure as hell have no business making games. They clearly lack the skills necessary to do the job, they are inept and dishonest at best. They have yet to offer so much as an apology, let alone what would be proper and give purchasers either a full refund or ship them a game that works.

It was far too open ended for a console to bigin with.

You are going on record right now saying that Fable will not work then? Stop being an apologist for a minute Quincy and think of what you are saying. Because Bethesda displayed new levels of ineptness on a console title doesn't mean that noone else could handle it. Or are you saying that the XBox hardware is so flawed it doesn't allow games of that nature to work? True Crime isn't going to be playable? KOTOR will crash constantly? Star Wars Galaxies is doomed to failure? MS seriously screwed up releasing the pre alpha POS that is Morrowind, and they did it again by releasing a game that now needs a patch. You try and claim this is the same company that wouldn't let a game with slowdown problems through QC? :LOL:

Also not everyone had the same problems you encoutered with the title, so don't judge all of their standards based on a single bloody game.

Really? Could you locate someone with more the thirty hours in that didn't have the problems? Last time we had this discussion there were posters who hadn't run into the problems yet, but they did run into them(they posted to say so). Go to Bethesda's forums and check out the amount of people that have the same problem, or better yet, go to Bethesda's page where they explain why this is a normal issue for Morrowind. This isn't isolated.

A single game? What about the patch for Ghost Recon? Microsoft has lowered the standards for console gaming tollerance levels in terms of bugs a staggering amount in just over a year. Far more then any other company since prior to the NES. I actually save my game receipts now for all XBox titles I purchase(the only system I do it for) and don't buy them until I have time to play them so I can return them if they are horribly broken and don't work.
 
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