I am pretty sure the console making companies view the "nonwriteable" part as a "Pro".Squeak said:Look at this pro/con list and tell me where I'm wrong.
I am pretty sure the console making companies view the "nonwriteable" part as a "Pro".Squeak said:Look at this pro/con list and tell me where I'm wrong.
Won't there also be lower development costs though? If limited to 64 megs, you only have so much room for textures, models, audio etc., meaning less work will fill that up. Have 10x the space and to fill it needs 10x the work (kinda...)PC-Engine said:Actually the games won't be cheaper as the end user pays the same. It's the game makers that will make less money on each game due to the higher cost of carts. As an example N64 games cost the same as PS1 games to the consumer. The only problem was that N64 carts were only about a tenth of the capacity of a CDROM. If 512MB carts become cheap enough in the next couple years, then a UMD disc's capacity advantage becomes less siginificant.
PC-Engine said:That's true, but just because a UMD has a capacity of 1.8GB, doesn't mean all the capacity is used up for each and every game. You can as easily make a PSP game the size of a DS game and sell it for a cheaper price, but it wouldn't justify the higher price of the PSP would it?
But the "industry" isn't just the end user. (And extra production costs usually DO affect the end user in some way.) Publishers just don't like hitting their bottom line that way. They'll go in the path of least resistance for the most profit. It doesn't matter if 512MB becomes "cheap enough" compared to a potential $40-50 price point; if it's still multiple times the cost for them (and still don't offer the storage they've had before, gotten used to, and want for their games) they are simply not going to be overly excited at making more games for that system as opposed to a competitor that does give them that option.PC-Engine said:Actually the games won't be cheaper as the end user pays the same. It's the game makers that will make less money on each game due to the higher cost of carts. As an example N64 games cost the same as PS1 games to the consumer. The only problem was that N64 carts were only about a tenth of the capacity of a CDROM. If 512MB carts become cheap enough in the next couple years, then a UMD disc's capacity advantage becomes less siginificant.
Teasy said:Fragility isn't a problem with carts small or not.
carts aren't cards, Teasy
ESP...
archie4oz said:I have no problem tossing a UMD around the room either... They're just as durable (if not more) than MDs and I used to play hockey with MDs in my pocket...
UMDs cost the same wether you fill 1% of them with data or 100%. Solid state media costs increase for every bit you add. Of course media cost is going to be a (large) factor during development. Fortunately, DS hardware and memory space is considerably inferior to PSP, so it won't need as much storage for sound and graphics in the first place. However, you're arguing a fundamentally stupid point. Optical media is much more cost efficient than solid state media, and discs are much quicker to produce than silicon chips too.
But the "industry" isn't just the end user. (And extra production costs usually DO affect the end user in some way.) Publishers just don't like hitting their bottom line that way. They'll go in the path of least resistance for the most profit. It doesn't matter if 512MB becomes "cheap enough" compared to a potential $40-50 price point; if it's still multiple times the cost for them (and still don't offer the storage they've had before, gotten used to, and want for their games) they are simply not going to be overly excited at making more games for that system as opposed to a competitor that does give them that option.
carts aren't cards
Writeable media tends to always be behind read-only in terms of capacity and cost.You cite nonwriteability as a con for optical media, but this isn't a limitation of the technology, its a choice of implementation.
But then you would still have the drive taking up space and sucking power when disc games are played.one said:3. If flash ROMs get too cheap in some time in the future, then they can ditch UMD for the game and use Mem Stick and internet for the main game storage/distribution media.
Squeak said:But then you would still have the drive taking up space and sucking power when disc games are played.one said:3. If flash ROMs get too cheap in some time in the future, then they can ditch UMD for the game and use Mem Stick and internet for the main game storage/distribution media.
If SCE plan on making the PSP the start of a series of backwards compatible handhelds (and as suggested by a rumour, tie it with the existing line of stationary consoles) it won’t look good if they ditch discs next gen. So they are essentially tied to discs for a looong time to come.
It'd be interesting for you to ask yourself back in 2000 why you'd need 1.8GB disc for a portable with a 4.5" screen... Basically, mainstream disc media will retain the 12cm size for the next decades, so a smaller disc size has its own markets elsewhere, and one of them is gaming.PC-Engine said:Why would you need Blu-ray or HVD for a portable with a 4.5" screen?