Haven't read anything but the last couple of posts, but I do think that Cell was fairly forward-looking myself. The idea of many-core processing, and more importantly heterogeneous processing, essentially took shape in this architecture well before others - at least insofar as Cell could be considered as mainstream an implementation as had been attempted to date. And when you look back to its inception and the time horizon over which the development played out... I mean I've always been in the "fan" column, but the ideas and concepts made sense, and still do. I would argue that AMD's current path is "Cell-esque," and IBM certainly has incorporated some of the concepts into their deep computing efforts.
Perhaps the execution was marred, but the premise of multiple individual cores, specialized processing units on-die (harkening to the BE patent), and lower power consumption were ideas ahead of their time. Granted, low-power was not an original explicit goal of the project itself, as this was all taking place during the Netburst era (which was part of the problem given the nodes available at the time).
I'm sure I'll be expounding on these views of mine in a couple of posts, but to multiple market segments specifically, though Cell was not the candidate, I think that the success and penetration (as well as many segments served) by a company like ARM show that the basic premise behind a "take over the world" architecture can be feasible. If Sony had at all an integrated cross-divisional development culture and a partner less mercurial than IBM, maybe things would have ended slightly differently.
On a more aesthetic note, it's hard for me to get excited for an all-AMD PS4. Processing power is of course one thing, and games another - it should have both of these as best as could be expected with any system. But *without* the uniqueness associated with it, it makes me wonder what the future of a former hardware company like Sony is when their innards are now essentially straight OEM and their grasp of cross-product software is still not where it should be relative Apple and MS.
Oh well, we'll see I guess!
Perhaps the execution was marred, but the premise of multiple individual cores, specialized processing units on-die (harkening to the BE patent), and lower power consumption were ideas ahead of their time. Granted, low-power was not an original explicit goal of the project itself, as this was all taking place during the Netburst era (which was part of the problem given the nodes available at the time).
I'm sure I'll be expounding on these views of mine in a couple of posts, but to multiple market segments specifically, though Cell was not the candidate, I think that the success and penetration (as well as many segments served) by a company like ARM show that the basic premise behind a "take over the world" architecture can be feasible. If Sony had at all an integrated cross-divisional development culture and a partner less mercurial than IBM, maybe things would have ended slightly differently.
On a more aesthetic note, it's hard for me to get excited for an all-AMD PS4. Processing power is of course one thing, and games another - it should have both of these as best as could be expected with any system. But *without* the uniqueness associated with it, it makes me wonder what the future of a former hardware company like Sony is when their innards are now essentially straight OEM and their grasp of cross-product software is still not where it should be relative Apple and MS.
Oh well, we'll see I guess!