In terms of CPU, how "good" of a CPU you could fit on that size die in 2005/2006 is a wash. The comparisons I've heard by you game programmers between it and Xenon have been pretty inconclusive, with some of you preferring the former and others preferring the latter.Right but we're not talking about having part A+B vs just A. We're talking about using the area and power resources that went into the SPEs to do a better CPU
[/quote]and/or a better GPU.
If they were already having yield issues with the RSX, to the point where they cut pixel ALUs by 25%, what makes you think they could have gone with an even larger die? The problem with the GPU seems to have been nVidia. This is the second time they barely modified a PC design rather than really orienting a design around the specific challenges a console intended to stick around for 5-7 years presents--and maybe that's due to how Sony approached them, I don't know. Either way, I don't think there's any evidence that a more traditional CPU would have resulted in nVidia doing something particularly different than they did. Even if they had...what could you do with the XGPU and Cell? Would it be more or less than what you can do with the current 360 design?
Anyway, I think we can all agree that it absolutely wasn't an economically sustainable design and failed to meet Sony's goals.