- Consoles can allow you to game adaquately in the comfort of your sofa, sat a good distance away from your TV (argueable but generally true..)
archangelmorph said:- Consoles can provide high end performance hardware & high end, cutting edge software to the mass market consumer at mass market prices..
archangelmorph said:- Consoles provide better anti piracy measures.. (not so good for the consumer, but great for content providers whom, if you want them to keep developing the games you'd better make sure their best interests are preserved..)
archangelmorph said:Well if your so-called stock games never live up to your expectations then why do you care about Blizzard's IP so much?
You obviously prefer playing content that they didn't provide (mods) over the ones that they did!
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I like this merger. It will be a nice counterbalance to EA domination. Especially since 80% of EA's big releases are meh games and 60% of Activision big releases are good games IMO.
World of Guitarherocraft. Imagine the possibilities. I'm SO there.
I don't know how in tune to piracy you've been lately, but piracy exists on every front of digital media humanly imaginable, consoles are no exception. So the process is different, but that hardly means it's nonexistent.
Lastly, as a platform for gaming the console is inferior in potential to the PC(you can't argue that, it is FACT, there is nothing a console can do that a PC cannot and there are things a PC can do that a console cannot).
While consoles may be more limiting on a technical level, PC games are more limited in terms of budget and scope.
So pick your trade off.
The console market offers FAR more potential for profits, which equals bigger development teams, higher quality assets, cinematography, acting, soundtracks and production values.
PC offers better GFX, better control...and not much else.
In the end the superior gaming platform is the platform with the superior games. Not the one with the most 'potential'.
Don't tell me your honestly trying to compare the piracy that is rampant on PC, to the tiny niche of modders on next-gen consoles.
Don't tell me your honestly trying to compare the piracy that is rampant on PC, to the tiny niche of modders on next-gen consoles.
Actually, I was. Are you denying there's level of piracy on consoles? My post wasn't depicting how grand a scale either theater is. I was merely stating it does exist. And to claim that niche of console modders is "tiny," I'm probably one of the only people I know that doesn't have a modified console of some sort. I'm not saying this is marshal law, more of my own personal experience, so please spare me the interventions talking about so-and-so.
Consoles sold as premodded and being advertised in magazines, yeah... they are probably about equal.
http://www.forbes.com/2005/07/18/videogame-piracy-worldwide-cx_ld_0718piracy.htmlTwo people close to the industry, who declined to be identified, said publishers might be complacent because business is good and because piracy is far more prevalent in PC-based games, a declining business, than with consoles. That's because of the difficulty in hacking consoles and the ease of circumventing copy protection on PC games.
While consoles may be more limiting on a technical level, PC games are more limited in terms of budget and scope.
So pick your trade off.
The console market offers FAR more potential for profits, which equals bigger development teams, higher quality assets, cinematography, acting, soundtracks and production values.
PC offers better GFX, better control...and not much else.
In the end the superior gaming platform is the platform with the superior games. Not the one with the most 'potential'.
There's no denying that the money for publishers is in console gaming, look no further than EA & Activisions profit breakdowns per platform, PC is doing horrible. As a result the number of quality console games is going to rise, while PC continues to shrink and gets more and more cheap, subpar games/ports.
Scope was poor wording on my part, I knew that would get me! I meant in terms of the team size and project possibilities, given the larger resources(money) available.
For example, I'm not sure a project like Assasin's Creed would've been viable on PC, the budget required to pull it off was so high, it needed a huge return on investment that could only be offered on a console.
There's no denying that the money for publishers is in console gaming, look no further than EA & Activisions profit breakdowns per platform, PC is doing horrible. As a result the number of quality console games is going to rise, while PC continues to shrink and gets more and more cheap, subpar games/ports.