If you really want to know... I WILL HOOK YOU UP.
Thanks mate, appreciated.
Dr Evil hit in on the head saying that VF might be .001% more realistic. If you've never actually fought in a ring, it goes like this. Between fights you practise your technique and your strategy and you prepare to get better. In the ring you have to stay cool enough to apply your technique and your strategy and you actually get better. Rinse repeat. IMO, Virtua Fighter has the closest balance of this to real life.
Real life experience early on, Judo from 3-10 and then in my late student years some Kung Fu. Have a number of books on different fighting styles, and of course have watched a lot of movies, generally being fairly able to separate fact from fiction.
Someone can jump in and legitamitly beat you with only a handful of basic moves. They can win on just timing and judgement. I personally think VF conveys the rythm of this closet to real life, but truthfully it happens in any good fighting game.
Agreed. It all starts with timing. The Kung Fu style I practiced for a short while (Wing Tsun) was great on this, as it was very practically oriented, working with universities to find the most efficient ways for all sorts of things. Partly because its original philosophy was that it had to work for women, elderly and diseased too. Impressive was its detailed analysis of the different fighting styles, pointing out effective parts and weak parts, and the things that have always stayed with me were how to learn to tense only the muscles that help the movement you want to make rather than all of the muscles in, say, your arm, thereby partly holding yourself back.
If you understand Tekken's hi/mid/low hit/minor counter/majorcounter then you are there. VF is EXACTLY the same. It feels stiff compared to Tekken for a number of reasons. First the attack strings are shorter and less numerous. So you are less likely to miss a button and still get an effective attack, or even get a combo totally be accident. Second, the input buffer in the game system is a good bit shorter, and a has can be manually cleared.
Manually cleared, that's interesting. Can you give an example of how that works precisely, and in what kind of move/sequence?
Third, the game is much faster than it looks. In therms of frame advantages and descicion making it a solid step away from Tekken. VF has a well deserved reputatation for it's steep learning curve.
Yes, I did notice it was speedy (I have VF4, but borrowed it to someone who lost it - I might get Evo, or of course wait for VF5)
The Characters in VF are an aquired taste. They are lame and goofy, but they are wrongly accused of being generic. They really grow on you. The character roster in VF is famous for it's enormous Variety. You are familiar with Tekken recylced characters and amalgam characters like Jin/Devil Jin, Kazuya+Jun=Jin, Law ~ Lee.
I understand - though I have to say I like how Jin disavowed the Mishima fighting style, and learnt Karate instead. He has since become one of the hottest fighters in the game (as you probably know). And in general you can see the characters develop giving them a little more uniqueness. But it is true, there are a whole bunch of 'relatives' in the game. Still, especially the newer characters have been very unique. I also really like how Devil Jin can combine Jin's uppercut with a juggle where he grabs the opponent mid-air and smashes him down. That's a juggle I can deal with mentally, Jin already having Wings and all.
I will talk your goddamn ear off about it. =)
VF4 came up in popularity for two main reasons. Tekken 4 created a massive backlash and VF4 Came to PS2. VF introduced every feature that appears in Tekken and to this day has many more. When Tekken attempted to leapfrog VF was Tekken 4. It was valient but it did not work. They backpedalled and now Tekken 5 is basicly just Tekken 3 again.
Tekken is a fine game and it's all the same shit as VF. There's alot to learn in Tekken but you will find yourself hitting a plateua sooner than you would with VF. Play VF when and if you ever desire "more of everthing".
I do feel that does the current state of Tekken a slight injustice, but maybe I'm wrong. However, Tekken 5 is definitely not Tekken 3. The characters have developed too much for that, and there's a number of things in the standard movelists that Tekken 3 didn't have either.
I think juggling is a good metaphore for an ctual combination in the real life ring.
Sometimes you catch a clean hit and 2 or three more just fall down on you. The effect is "what the hell was that... I couldn't defnd myself" Truth is you could have defended yourself by avoiding that first clean hit that opened you up. Jugling is a fantastic mechanic andtrust me nodoy ececutes a 75% damage juggle on me without EARNING it. In any game.
I agree with you that there is something similar in reality, but then why not use that in the game instead? I'm very happy in that respect with how Tekken is developing, with several different levels of staggering introduced (blows that knock you unconscious for a brief second, make you lose your breath, make you lose your balance for a brief moment), and different moves and grapples seemlessly connecting to each other.
I would be very happy to see that replace kicks that lift you 2 meters or more into the air, maybe with some added features like if you land a certain punch that takes out that arm for a certain period of time, or requiring a certain move combination (for, say, restoring disjointed limbs).
I could go into all that if you want but suffice to say I play alot and I only use double breaks and sidestep/guard. The system is called "option select defense" and it's really really intense once you learn to use it. A player who can option select against a player who cant is just abolute slaughter.
I'd like to learn more about that. Maybe you can explain it to me by comparing the different escape and take-over options present in Tekken?
Command attack mode. Never seen it but there's an extremely robust trainging mode in VF4/Evo that suprisingly goes into pretty high-level techniques, including option select defense. Try it. Evo is available tor ten dollars. The Single player game in both 4 ad Evo are bar none the best I have ever seen in a fighting game. If you like fighting games just get it. Don't worry about getting stumped, I can answer most questions. Seems like Vysez may be able to as well.
I had VF4, but maybe I'll get me Evo again, if I can't wait for VF5, which I might give a shot then. I have a feeling that Tekken 6 will take longer and this time we won't get a Tekken Tag (2) at launch.
Command Attack is actually a bonus game but it is good fun and a great way to get to know the characters. Which helps as much for fighting with, as against them, I'm noticing by the way.