Accessibility is irrelevant to something being art period and is certainly a ridiculous standard to judge the value of art or an artistic piece.
Is Opera only fine art because I can't see it? I think not. Is Porn fine art because I can find it all over the internet? Again I think not.
Accessibility has nothing to do with the quality of the content there in and furthermore how that content affects someone.
I can take games around me wherever I want if I have a handheld...like countless millions do...I'm certain there are more copies of some games bought out there than many great works of literature or film so does that give games the edge on the afore mentioned? No. That's silly.
I don't quite follow ,"How I interpreted Ebert's point a form of medium as art and not a waste of time, is something which will influence the viewer/reader to be more cultured, civilized and empathetic. In other words, influence in a positive way." but I'm going to hazard a guess and assume you mean Ebert is saying that the medium by which art itself is conveyed is actually art...which makes no sense to me. A book with blank pages is not a work of art. A book with great content on those pages is a work of art so then the medium itself is irrelevant but the content there in that is actually important. If I assume your meaning incorrectly then I apologize.
"Thus, we can consider violence in video games is not one of the leading contenders to achieve the above"
Surely you jest. One...this is a bias in so much as defining what type of content can and cannot be included as artistic content. In truth, the depiction of violence in art is not some taboo or an uncommon thing in film, literature or otherwise. As far as violence inherently moving us away from making," ourselves more cultured, civilized and empathetic" this is not true. Violence is a part of many cultures in many forms, has secured civilizations, and has been wrought out of empathy for others. Violence is not inherently good or bad but instead the reasons why you would participate in it is.
"With the limited demographic and diversity it is hard to see the gaming medium be more than simply entertainment, as something influential to a wider audience."
So art is a measure of popularity? Are plays art? I mean there are woefully less people that see them than read books, watch films or even play games...so are they merely entertainment devoid of any artistic value because of this?
So is art a measure of it's influence in terms of numbers alone? So if a single piece of art from the most unpopular form of art moves an individual profoundly...and that individual goes on to change the world, is said art form now the ultimate art form...what if it wasn't considered art all in the first place?
I hold that art or art forms are not defined by or their value linked to their popularity, their form alone, or achievements or lack there of. Art is expression. How good that expression is can denote just how good the art is but this is not inhibited nor aided by the medium.
Is Opera only fine art because I can't see it? I think not. Is Porn fine art because I can find it all over the internet? Again I think not.
Accessibility has nothing to do with the quality of the content there in and furthermore how that content affects someone.
I can take games around me wherever I want if I have a handheld...like countless millions do...I'm certain there are more copies of some games bought out there than many great works of literature or film so does that give games the edge on the afore mentioned? No. That's silly.
I don't quite follow ,"How I interpreted Ebert's point a form of medium as art and not a waste of time, is something which will influence the viewer/reader to be more cultured, civilized and empathetic. In other words, influence in a positive way." but I'm going to hazard a guess and assume you mean Ebert is saying that the medium by which art itself is conveyed is actually art...which makes no sense to me. A book with blank pages is not a work of art. A book with great content on those pages is a work of art so then the medium itself is irrelevant but the content there in that is actually important. If I assume your meaning incorrectly then I apologize.
"Thus, we can consider violence in video games is not one of the leading contenders to achieve the above"
Surely you jest. One...this is a bias in so much as defining what type of content can and cannot be included as artistic content. In truth, the depiction of violence in art is not some taboo or an uncommon thing in film, literature or otherwise. As far as violence inherently moving us away from making," ourselves more cultured, civilized and empathetic" this is not true. Violence is a part of many cultures in many forms, has secured civilizations, and has been wrought out of empathy for others. Violence is not inherently good or bad but instead the reasons why you would participate in it is.
"With the limited demographic and diversity it is hard to see the gaming medium be more than simply entertainment, as something influential to a wider audience."
So art is a measure of popularity? Are plays art? I mean there are woefully less people that see them than read books, watch films or even play games...so are they merely entertainment devoid of any artistic value because of this?
So is art a measure of it's influence in terms of numbers alone? So if a single piece of art from the most unpopular form of art moves an individual profoundly...and that individual goes on to change the world, is said art form now the ultimate art form...what if it wasn't considered art all in the first place?
I hold that art or art forms are not defined by or their value linked to their popularity, their form alone, or achievements or lack there of. Art is expression. How good that expression is can denote just how good the art is but this is not inhibited nor aided by the medium.
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