The problem with Ebert's statement is that he is not differentiating what exists and what potentially can exist. If we define video games as a virtual interaction, then games such as the Sims, or potentially its more sophisticated descendent such as a Star Trek holodeck can open up story telling in a way movies and books would never dream of doing.
Some games are not mean as storytelling devices so comparisions between those and movies shouldn't even be made. Of the ones that are story telling devices, RPG's and adventures, most developers unfortunately cannout break out in the fantasy, science fiction, or supernatural setting, but even then games such as The Longest Journey have a great story.
Some games are not mean as storytelling devices so comparisions between those and movies shouldn't even be made. Of the ones that are story telling devices, RPG's and adventures, most developers unfortunately cannout break out in the fantasy, science fiction, or supernatural setting, but even then games such as The Longest Journey have a great story.