MoeStooge said:I don't agree that games are inherently inferior to film and literature, but I do however agree with this statement Ebert made:
"To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic."
There are no games that are as culturally significant as the great works of art that man has created. There are no gamemakers that are as significant as the great artists. Video games (right now) really are just a way to waste time. I don't think there is anything wrong with that either. Wasting my time on video games keeps my stress levels down and brain activity up.
I think the video game medium has too many inherent obstacles that restrict the possibilities of creating true art. To leave the realm of video game designer and enter the world of interactive artist, someone is going to have to find a way to smash through these obstacles or find a way to approach the problem from a perspective that nobody else has ever thought of. A video game designer/artist has all the problems a moviemaker/artist has, plus a whole lot more. You could create a game with the intent of sharing some personal vision of the world, impart it with subtlety and complexity, and then ruin it because nobody likes the control system you went with or the load times or the frame rate. Video games have a long way to go. Video gamers have a long way to go before there are enough of us that would accept different ideas or approaches to the medium. And society has a long way to go still until the medium is recognized as something that really can be culturally important.
I agree with a lot of what you've said, and I'd like to add a few more points to that.
I think video games will have a tough time achieving an artistic masterpiece on the same scale as film or literature. I'm not saying it's impossible, but I think it will be highly unlikely considering the way the business and industry works, and the expectations people have. People are expecting to buy a game, not a work of art. That implies certain things, like a number of hours of gameplay. To achieve this, games have and probably always will rely on repetitive action. Film and literature are extremely efficient in achieving their purpose. Every single line of a novel, or every single second of a film can be used with the utmost efficiency. In a good film, not a second of time is wasted in achieving the filmmakers goal. Every look and every motion and every line means something, in terms of setting a mood or making a point. In a game, there is always time wasted because it is meant to be a game. The game designer has to sit back, and put his/her self aside, and give the gamer some time. When you look at a good painting or photograph, the impact is immediate. All of that said, I don't think anything is inherintly better. There are tons bad movies, and bad novels around.
Edit: While games and interactive media may some day catch up to film, I would say games have achieved very very little when it comes to achieving some kind of substantial artistic contribution to society.