jimmyjames123
Regular
Very interesting and in-depth article on the NV40:
http://www.3dcenter.org/artikel/nv40_technik/index_e.php
One of the interesting points made in this article:
--Long pixelshaders heavily using arithmetic calculations are shader-bound, though. Hence, considering NV40 was made for future games, we think there is no need to bother about NV40's bandwidth-issue today.
They also talked about NVDA's new AF implementation, which apparently is still slightly better than ATI's current implementation with respect to image quality, but of course is worse than NVDA's current AF implementation with respect to image quality. They noted that AA is very similar to ATI's current implementation, but ATI still has a slight edge. They talked about whether or not we need PS 3.0, and said that "it's always good to have options". They also mentioned that developers will enjoy and appreciate some of the features on the card. Finally, they mentioned that this 6 series architecture was designed to effectively scale, unlike the previous generations of NVDA hardware. This sounds promising for those who are looking for budget cards with trickle down technology.
Hopefully, there will be a driver option that allows one to enable the AF-style that was used on the previous GeForce chips, so that users have the option of increasing anisotropic filtering quality further if desired. Also, hopefully NVDA will expose some of the hidden AA modes, like the 8xAA mode with 4xMS and 2xSS. That should remove most of the small and few criticisms revolving around this card.
http://www.3dcenter.org/artikel/nv40_technik/index_e.php
One of the interesting points made in this article:
--Long pixelshaders heavily using arithmetic calculations are shader-bound, though. Hence, considering NV40 was made for future games, we think there is no need to bother about NV40's bandwidth-issue today.
They also talked about NVDA's new AF implementation, which apparently is still slightly better than ATI's current implementation with respect to image quality, but of course is worse than NVDA's current AF implementation with respect to image quality. They noted that AA is very similar to ATI's current implementation, but ATI still has a slight edge. They talked about whether or not we need PS 3.0, and said that "it's always good to have options". They also mentioned that developers will enjoy and appreciate some of the features on the card. Finally, they mentioned that this 6 series architecture was designed to effectively scale, unlike the previous generations of NVDA hardware. This sounds promising for those who are looking for budget cards with trickle down technology.
Hopefully, there will be a driver option that allows one to enable the AF-style that was used on the previous GeForce chips, so that users have the option of increasing anisotropic filtering quality further if desired. Also, hopefully NVDA will expose some of the hidden AA modes, like the 8xAA mode with 4xMS and 2xSS. That should remove most of the small and few criticisms revolving around this card.