Value of Hardware Unboxed benchmarking *spawn

In the most recent titles, sadly console level RT is not possible anymore on the 2060. I have a 2060 and it lacks the VRAM and horse power to compete. Ratchet and Clank for example does not run at high textures with Raytraced reflections even with DLSS Performance (720p to 1440p) and low resolutions. I can't even get a stable 30 FPS on Torren IV. While the PS5 does 1440p to 4K60 with Raytracing enabled, and also uses higher settings in general, I'm running settings worse than PS5 approximate performance equivalents. Even without RT, PS5 performs much better can't even get 60 FPS at DLSS Performance@1080p and medium settings with RT off... I've also seen how the 2060 performs in Alan Wake 2, it cannot even dream of reaching 60 FPS at lower settings, even though the consoles have a performance mode. This is the reality @pjbliverpool @DavidGraham.

I was always satisfied with my 2060 but Ratchet completely destroys it, regardless what I'm trying. And according to @Dictator Nixxes ports have great optimization, so it's not the game.

I certainly won't cheap out on VRAM next gen. I will wait for Nvidia's unified memory SoC next year and get atleast 64 GB of unified memory. I also won't fall into Jensen's trap of 8 GB 5070 laptops planned obsolescence is that, nothing more. I would rather wait years running my current laptop than buying that. Next gen consoles will have atleast 32 GB of unified memory, so even cards that have sufficient VRAM now, like the 5080 might struggle with just 16 GB when the PS6 releases in 2026.

I value hardware unboxed a lot more now because they really say how it is with cards that have low amounts of VRAM, they are just not great products that should never be bought.
 
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In the most recent titles, sadly console level RT is not possible anymore on the 2060. I have a 2060 and it lacks the VRAM and horse power to compete. Ratchet and Clank for example does not run at high textures with Raytraced reflections even with DLSS Performance (720p to 1440p) and low resolutions. I can't even get a stable 30 FPS on Torren IV. While the PS5 does 1440p to 4K60 with Raytracing enabled, and also uses higher settings in general, I'm running settings worse than PS5 approximate performance equivalents. Even without RT, PS5 performs much better can't even get 60 FPS at DLSS Performance@1080p and medium settings with RT off... I've also seen how the 2060 performs in Alan Wake 2, it cannot even dream of reaching 60 FPS at lower settings, even though the consoles have a performance mode. This is the reality @pjbliverpool @DavidGraham.

I was always satisfied with my 2060 but Ratchet completely destroys it, regardless what I'm trying. And according to @Dictator Nixxes ports have great optimization, so it's not the game.

I certainly won't cheap out on VRAM next gen. I will wait for Nvidia's unified memory SoC next year and get atleast 64 GB of unified memory. I also won't fall into Jensen's trap of 8 GB 5070 laptops planned obsolescence is that, nothing more. I would rather wait years running my current laptop than buying that. Next gen consoles will have atleast 32 GB of unified memory, so even cards that have sufficient VRAM now, like the 5080 might struggle with just 16 GB when the PS6 releases in 2026.

I value hardware unboxed a lot more now because they really say how it is with cards that have low amounts of VRAM, they are just not great products that should never be bought.

Well I did say a "roughly console level experience" ;) and that would be dependent on the level of RT implemented in the game. If we're looking at very light RT that's been tailored to the capabilities of the consoles then the consoles fairly significant raster advantage could give it the lead. That would be especially true in a Sony console exclusive like Ratchet that is later ported to the PC which will generally have relatively better performance on the console on account of it being the lead/target platform. Granted an exact match for the console on all levels isn't always to be expected thanks to the much smaller vram pool on the 2060, but setting textures to medium, or even low doesn't make a game unviable on that GPU.

In terms of Alan Wake, that doesn't use RT on the consoles so they would certainly be faster than the 2060 at equivalent settings.

Also your laptop 2060 is quite a bit slower than the desktop variant that I was discussing in my initial post.
 
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