No they literally went over it again in their new video and showed how 8GB is still a liability in this game and others.
Unless they go into more detail than what they did at the start of their specific vram chapter in the video, they only tested it at the
Ultra preset.
At least on my 3060, when selecting the Ultra preset, it sets the texture streaming rate to "Fastest", which is the same level of streaming as the release. The main benefit of the new patches as it relates to vram was twofold:
1) The large increase in quality for medium textures, making them a viable option now - drastically lower vram used, but the new quality preserves much of the games artistic vision.
2) The new streaming options, specifically "Fastest" (original), "Fast", and "Normal". Each of these significantly lowers vram usage without reducing texture quality, expense being potential pop-in (really only visible at certain points with "Normal" ime).
So basically, they ignored the very feature the patches introduced which significantly lessens the vram required. It's fine to test it at Ultra and report the results, but to do that and also ignore the improvements the patches provides is disingenuous, at least for this game. You're not representing how the game actually runs on an 8GB card now.
Also with Plague's Tale: With RT Shadows enabled, I get those same massive stutters they get, even though when running at 4k, DLSS quality, every other setting at medium (console settings) to basically shoot for "4k" 30fps, I'm using under 8GB of my available 12GB of vram. So it's not definite that it's actually a vram issue, and potentially more of a screwed-up RT implementation. Again, perfectly valid to report it especially when it's at 1080p as for $400 you should expect 1080p ultra, but you're not giving the full context of what the sacrifices an 8GB card owner may have to make in games now.
Don't have much disagreement with their overall review of the 4060ti mind you, but I would not use them as the sole source for what running 8GB cards in 2023 actually means, at least in terms of what you're giving up. As they say, you shouldn't have to give up
anything for a card in this price tier when compared to the same priced consoles, and you may very well have to do that with some texture quality settings, now and in the future. That's still 'very bad' - but it's not quite as catastrophic as their benchmarks would indicate. They should provide a little more context.