I don't agree that native resolution is an archaic concept and i don't think it'll ever be. All of these lower resolution effects are rendered as such because the hardware can't cope. When GI is low resolution, it's very visible and it's the same thing with shadow maps and reflections. To some it's "good enough" and saves on performance.Native resolution rendering is an archaic concept and isn’t even an accurate description of how games work today. Lots of stuff already happens at lower than native resolution (shadow maps, reflections, GI).
With 8K on the horizon upscaling will only become more prevalent. UE5 performance targets assume upscaling is enabled. DRS, VRS, DLSS, FSR etc are only going to get better as engines are built from the ground up with those features in mind.
Any reviewer not named digital foundry will have a tough time as different tiers of hardware will achieve the same output resolution and performance and the difference will be how much DRS kicks in. I fully expect this to be the norm on PC in the future just like it is today on consoles.
As far as 8k is concerned, it only has a market penetration of 1.26% in the USA and for good reason. You need a pretty big display to appreciate 8k and I don't think it'll be really relevant outside of the large display sizes. In the monitor space, I don't think it'll be really relevant at all. As it stands, 4k monitors only represent 2.73% adoption in the steam hardware survey. Furthermore, broadcasters haven't even caught up with 4k content yet so 8k adoption will be extremely slow. By the time 8k starts being relevant, we should have at least 5 more GPU archs from Nvidia assuming a 2 year cadence.
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