UT2007 on 360?

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Bad_Boy said:
wow....

read what i said again.

are you dense? You think epic expects the vast majority of pc gamers to upgrade to something of better than x1800 or 7800gtx level performance level in the next 12 mos?

At worst they will be targetting the midrange, x1600, 6600gt (7600)
 
AlphaWolf said:
are you dense? You think epic expects the vast majority of pc gamers to upgrade to something of better than x1800 or 7800gtx level performance level in the next 12 mos?
I'm saying they wouldnt even dare of releasing the game until better hardware from ati + nvidia is delivered. (more people would have "8800"'s + 7800's in the process)The more people who have better hardware that can run the game great, the better for epic. Do you not agree with this? No need to name call, nobody is dense here.

AlphaWolf said:
At worst they will be targetting the midrange, x1600, 6600gt (7600)
Midrange cards are usually the ones scaling the game down. You are proving my point.

We are now venturing into a whole different topic bro. This has nothing to do with xbox360 running ut2k7. :/
 
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scooby_dooby said:
Anyways, this is obviously all platforms, no question about it. Not that I care, it looks like crap IMO, and I've never like UT anyways.

I've now can see that you have become a true fan of Xbox that is a boy. How can this game look like crap, while you say GOW looks great and comparable to the MGS4 video?
 
Bad_Boy said:
I'm saying they wouldnt even dare of releasing the game until better hardware from ati + nvidia is delivered. (more people would have "8800"'s + 7800's in the process)The more people who have better hardware that can run the game great, the better for epic. Do you not agree with this? No need to name call, nobody is dense here.


Midrange cards are usually the ones scaling the game down. You are proving my point.

We are now venturing into a whole different topic bro. This has nothing to do with xbox360 running ut2k7. :/

It has to do with comparitive levels of hardware being able to function. The simple fact is that xbox360 is more powerful than the vast majority of PC's will be within the next year. We know the game will be released for PC next year, therefore we know that if they wanted they could make it run on xbox360.

You trying to put your own slant on some bs quote isn't adding any credibility to it.
 
fulcizombie said:
Yeah the xbox360 is going to have a real problem handling the UE3 engine.I guess that's why just about every MS-published games coming out in 2006(gears of war,mass effect,too human) is based on the UE3,i mean it makes perfectly good sense to base every game of yours(and pay a shitload of $$$ for the engine) on an engine that your console can't handle.

Oh and i bet that UT 2007 will launch at the same time on both ps3 and xbox360.

Uhm well GOW, or any other game, doesn't have hoverboards! I don't think epic would want to port it to 360 if it can't have hoverboards! :p :devilish:

It's just that UT seems to be more demanding. Just compare the battles. I'm pretty sure UT will have bigger maps, more people/bots playing and even vehicle combat, and even look better. :D

Nah, ok, I'm just trolling a bit. But still, it might be true. :)
 
AlphaWolf said:
It has to do with comparitive levels of hardware being able to function. The simple fact is that xbox360 is more powerful than the vast majority of PC's will be within the next year. We know the game will be released for PC next year, therefore we know that if they wanted they could make it run on xbox360.
Bro you really need to chill, if you look what i read, I never said the xbox360 would have a problem running ut2k7 scaled or not. I'm talking about if ut2k7 was released today, many pc's would have to be scaled down. I was proving my point and I have already.
It was simply stating that if the pc version of ut2k7 was released TODAY it would simply have to be scaled down. not everyone has sli 7800gtx's.
^if you dont agree with that, then please explain how that is incorrect. If it was my fault for going off topic then im sorry.

You trying to put your own slant on some bs quote isn't adding any credibility to it.

maybe you missed this?
Bad_Boy said:
and i personally dont beleive the OP's quote
 
mckmas8808 said:
I've now can see that you have become a true fan of Xbox that is a boy. How can this game look like crap, while you say GOW looks great and comparable to the MGS4 video?
\

PLease, it's a 360 game as well. I just think it's ugly, and think GOW is way more impressive, especially based on the recent screens. How does that make me a ****** when it's cross platform? I'm entitled to my opinion and think GOW is far more impressive. Deal with it.

The reason you can be sure this is cross platform is Sony did not pay Epic millions of dollars to go exclusive. MS paid for GOW, and that's the only reason GOW is exclusive as well. Listen to the Zero Hour interview with Rein, "Q: why did you go 360 exclusive A: cause they paid us a butload of money"

To think Midway is only going to release on PC and PS3 is foolish. It's the same mentality that though FN3 was going to be a PS3 exclusive cause it was show at E3 for PS3. Use a little common sense.

Don't believe me, it's up to you, I'll prove to be right when the dust settles.
 
There is no way Epic would let their flaggship game (which is UT) with engine specially made for it looks worse than some Side Project..just my opinion.
 
3roxor: Please consider that there will likely be more action going on in UT with 32 players (or more), so there will probably be a trade-off in environment graphics at the very least compared to a single player focused game. Personally, I can't tell the difference in quality between the thus far shown UT2k7 city streets and GoW's own abandoned city.

I shudder to think how much memory is taken for textures per character. Presumably, they'll have a wide variety of bots again... Pre-load option on PC might not be feasible anymore :LOL:

And if not Ut2k7 on the 360, then maybe UC3 ;)
 
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3roxor said:
There is no way Epic would let their flaggship game (which is UT) with engine specially made for it looks worse than some Side Project..just my opinion.

well who knows how they'll turn out in the end, but one thing to keep in mind is UT2007 is muti-platform, so it has to be developed with multiple platforms in mind, most likely they wil; target next gen PC's and port to 360 and PS3 from there.

GOW on the other hand has the luxury of being exclusive to a single platform, meaning they don't have to make any considerations about making it work on3 different platforms, and can conentrate fully on extracting power from 360.

GOW is primarily single player, while UT focuses on multiplayer, so it only makes sense that GOW would be able to aim for a higher level of detail since it displays less characters on screen, at a lower framerate.

Also, epic has said they want GOW to become a new franchise for them, to be the next halo, I think they need something new, UT is getting a little played out.

Again, I'm not saying how it will tyurn out in the end, but those are some factors that apply.
 
There might be some truth to it.

GOW ran and still runs like crap on 360, all the videos, previews all state how terrbile the frame rate is. Also Huxley a game powered by the same engine also runs like complete shit, the last video i saw of Huxley showed the game runnin at no more than 15fps, the slow-down was terrible.

Then UE3.0 on PS3 got PORTED in 2months and ran at a higher frame rate.
 
For what its worth, UT didnt come to the xbox1. Not that it wasnt possible, it just didnt. Unreal Championship on the other hand did. I dont think sony paid any money to port ut to ps2, I could be wrong on that.

On the otherhand I dont see how you could say ut2k7 looks like crap, regardless if you think Epic needs something new.
 
I'll believe UT2007 for the 360 when Epic says so, not TeamXbox, not a listing for the game on IGN, and not wishful thinking and user created theories, Epic.
 
When did I say anything about the PS3 version?

Oh thats right I didnt, here is what I said

"I'll believe UT2007 for the 360 when Epic says so, not TeamXbox, not a listing for the game on IGN, and not wishful thinking and user created theories, Epic."
 
scooby_dooby said:
So please show me the official announcement for PS3 on epic's own website.

They've only officially announced for PC.

In a classic segue into "the really cool stuff," Polge quickly talked about the weapons being familiar, but enhanced, then got down to one of the major elements that could make UT2007 the PS3's online killer app: its vehicles. 'We're really innovating most with the vehicles," explained Polge. "We think it's something that will really translate well to teh console. It's actually one case where console controller is actually better suited for gameplay." (No, Epic Games doesn't have a PS3 boomerang controller - no one does - we controlled the dev kit with a stock dual shock 2).

-Oh, the eye candy

Yes, the game is targeted to run at 1080x720, a.k.a. 720p resolution if you have a high-definition display. We asked Epic Games vice president Mark Rein, who was also present at the demo, about the target frame rate. “It’s simply too early to say, but we’re aiming for it to be as high as possible,” he responded. For the record, the 720p, totally un-optimized build running on hardware less powerful than the final PS3 spec was clipping along at 49fps.

We asked Rein about the now famous E3 demo of UE3. How difficult was it, really, to get it up and running? “The only trick we did to make sure that the lighting looked right and shadows looked right when we were doing our E3 demo was to change the mode in the game engine from Direct X to Open GL,” he confirmed, adding: “There’s no difference in what you see running of this test bed PC [a high-end system with a $500+ NVIDIA 7800GTX video card] and the PS3, which is really amazing.”

“People are going to be totally blown away when the get a PS3 and play it,” Rein continued. “PC gamers are used to having the absolute cutting edge graphics – console players are just going to say ‘Wow!’” As for how PS3 will ultimately run the game? “When you see the [final] game running on PS3, it’s going to be smoother [than on the PC]. You’re not going to have the operating system in the way and all the other things that can make a PC game look ‘poppy,’” he said. Driving home the point, he added: “People ask me what the next generation is going to offer other than better graphics, and I say ‘Stop! Go back and look at the graphics!’ Don’t downplay that. People spend $600 on a video card to get this kind of performance on their PC, and this is a potentially sub- $500 console!”


Sweeney (lead programmer) said he was happy Sony went with NVIDIA for PS3's graphics processor. He also said that its developer frinedly and "...allows us to get the best-looking games up and running much more quickly."

That is more than enought proof that game is coming to PS3.
 
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Well..the Unreal engine has always responded quit well with lots of characters on screen if I remember correctly. Ut2004 with all those flying vehicles is actually running better than Ut2003. (weird but true) On the other hand with gears of war being a single player it probably needs more environmental effects like smoke/moving parts/huge endbosses/ etc to make it enjoyable. Its also true that Unreal will probably be alot faster because the gameplay of GOW looks dang slow to me.
 
!eVo!-X Ant UK said:
That is more than enought proof that game is coming to PS3.

I can provide similar quotes with Mark Rein, referencing x360, where he also doesn't deny the game being developed. That doesn't change the fact there is no OFFICIAL announcement for PS3.

According to this interview with the President of Epic:
"unline previous versions of UT, this is cross platform, we're making it for consoles"
http://www.gamespot.com/pages/video_player/popup.php?sid=6123858

Consoles, plural. There's also interviews with teamxbox asking if 360 could run UT2007 without a HDD, using it's streaming tech, rein goes on to say UT2007 has been primarily designed for PC's which do have HDD's but that it shouldn't be a problem. There's also Rein interview at zero hour, the 360 launch event, where he's asked if he's simultabeously working on UT2007, he says yes he is.

As for GFX:
"At E3 2005, Epic's Tim Sweeney suggested an NVIDIA GeForce 6800 Ultra level card for decent frame rates at 1024x768 resolution."
http://www.beyondunreal.com/main/ut2007/about.php

A 6800 should run this game at decent framerates. So what's so impressive about an unoptimized build running at 49fps on PS3? Last I remember DUAL-6800's weren't enough to run GOW at >30fps, at E3 it was running in the low 20's by all accounts, and that was on dual 6800's.
 
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!eVo!-X Ant UK said:
There might be some truth to it.

GOW ran and still runs like crap on 360, all the videos, previews all state how terrbile the frame rate is. Also Huxley a game powered by the same engine also runs like complete shit, the last video i saw of Huxley showed the game runnin at no more than 15fps, the slow-down was terrible.

Then UE3.0 on PS3 got PORTED in 2months and ran at a higher frame rate.

It seems the only demo being shown at this point is the TGS GoW demo.

http://www.beyond3d.com/forum/showthread.php?t=26604

The video here is from the zero hour event on launch day and Rein says during the video that this is the same buld as TGS and at the time they had 2 weeks with final hardware. During TGS he and Cliff said they were using 1 core and expected framerate to more than double.

Huxley is very early in development. There was a dev on here saying that one of the next gen games they were working (cant remember which) on started out at something like 5fps, so its to be expected.
 
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