UT2004, Far Cry - CPU and VPU (nv40, R420)

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most DX7/8 games i play, or have played online tend to drop low when there are lots other players, and or AI in coop games. Bat42 was the first to hold up the frames on DX8. the Q3 engine games and Q2 for that matter seem to take more players online then Dx7/8 games. hovz you have your opinion and its wrong.
 
oh rly? i still dont see whats so demanding about ut2k4 that make the extreme fps fluctuations udnerstandable
 
hovz said:
besides, as an end user why the hell should i care how many games their engine powers? all that matters to the end user is how the game HE PAID FOR runs. and ut does not run good for what it offers
That was not at all his point. His point was that there are obviously a heck of alot of developers who see the Unreal Engine as the best engine for them to license for their games.
 
hovz said:
oh rly? i still dont see whats so demanding about ut2k4 that make the extreme fps fluctuations udnerstandable
That's because you really don't know anything about what goes into programming a game engine and what goes into rendering a scene.
 
or the fact that far more advanced games dont suffer from the same issue? or at leats not as badly as ut2k4 does? maybe the reason people license engines is because its cheaper and less time consuming than developing one from scratch?
 
hovz said:
or the fact that far more advanced games dont suffer from the same issue? or at leats not as badly as ut2k4 does?
Unfortunately you're comparing games with totally different gameplay, weapons, etc. They're not at all comparable. Most of FarCry's weapons are traced bullets, while UT2004's are mostly projectiles that take time to reach their target and are active objects in the scene that need to be tracked, collided, and rendered until they either hit something or their lifetime expires. It's not a matter of how good the rendering looks, but simply the mass of content that needs processing.

EDIT: Also, content in the Unreal Engine relies entirely on UnrealScript. As I've mentioned before, it's slower than C++ code, but much more developer and mod-maker friendly.
maybe the reason people license engines is because its cheaper and less time consuming than developing one from scratch?
There's alot of cheaper engines out there to license that would also let developers avoid coding one themselves.
 
ok for you Farcry players. How much running and jumping, flips, lazer, shockrifle, multirocket , and various other blast,booms happen while flying driving into other players doing all of the samethings to you, all the while grabbing shinny spinning objects that change you look and actions in the game?. Oh yeah then there is the netcode and and sounds! Online.....pifft Hovz you cant compare the two games. 20/30 fps online is your RES.
 
ironic tho, even when being shot at by upwards of 8 guards in a massive outdoor environtment with far more advanced physics, far more advanced graphics, AND AI, my fps doesnt jump all over the place. yet in a simple square room with a few pipes, no advanced graphics at all, 4 people shooting at me my fps is doing backflips all over the place.

btw the how fast you walk in ut vs far cry has nothing to do with it. theres just a large step of movement per frame. and you peopel say i dont know what im talking about? cough :rolleyes:
 
Eh? 16 bots, Masterfull skill, deathmatch in an indoor map, all detail settings cranked to maximum, 1152x864 resolution on an AthlonXP 2100+ with 512 MB PC2100 DDR and a Radeon 9700 Pro. My framerate dropped to ~25 fps at the worst. Still very playable.
 
hovz said:
if the idiot above me read the thread he would know this doesnt apply to bot matches
So, you are saying performance is fine in bot matches?
why should i have to be able to do something better to criticize?
Sure, you can criticise by saying, "I don't like the gameplay" or "the models are ugly" - these are totally subjective comments. However, when you say the game is "badly programmed" then you had better be a damned good programmer with access to the source code to pull that off. Since you obviously aren't your opinion on how it's programmed is worthless.
 
and you peopel say i dont know what im talking about?

Because you don't actually know what you're talking about. UT2K4 is a fine game, it runs fine on my machine with very little noticeable fluctuation in Framerate.
 
25 fps is not playable when your trying to aim with a pin point gun. its obvious at this point that all of you have lowered yoru standards of whats playable. dropping very rarely below 50 would be understandable, but when ur in an online game with 7 other people and half of the game ur fps is fluctuating between 30 and 50 there is a serious problem with the engine. especially when your fps remains there even with every setting turned off or to the lowest. dont even get me started on ons. 50% of the time your fps is in the low 20s. that hwoever is understandable because of the vehicles. dm however, theres no excuse
 
hovz said:
50% of the time your fps is in the low 20s. that hwoever is understandable because of the vehicles. dm however, theres no excuse

What are you running it on, a P3? I have an XP-M 2500+ and it runs it fine.
 
hovz said:
p4 2.6c. i can go play an ons game right now and send you a screenshot with stat fps on.

Hey if you don't like playing unreal then why did u buy it . Your free to download the demos anytime you want before purchase .


Unreal 2k4 was a 30$ game and if you owned 2003 u got another 10$ back.

The engine is not as good graphicly as farcry . But there is alot more action in unreal than farcry . Have you seen anything quite like invasion mode on unreal done with the farcry engine .

Also perhaps you should make sure you don't have anything running in the backround as minimum frames is most likely your cpu and not your gpu.
 
weve already established its the cpu. and i dont care about invasion. the problem happens even in dm, which is pretty simple as far as engines go. i love the ut gameplay and game design, but honestly the game ENGINE is not good.

ive taken 2 screens during an ons match. one with everything on highest, but decals and player shadows turned off.

the other is eveyrthing on lowest except visibility because in ons visibility directly effects the gameplay.

http://www.pixagogo.com/6116275362

high detail left, low detail right.


i have 1 GB of ddr400 in dual channel.
 
as you can saee the shot si posted arent even heavy action, you can imagine how low it would in an action shot. and i know how to manage my comp, thats not the problem. so dont start the "comp n00b" bashes.
 
hovz said:
as you can saee the shot si posted arent even heavy action, you can imagine how low it would in an action shot. and i know how to manage my comp, thats not the problem. so dont start the "comp n00b" bashes.
What's the point in continuing with this thread? You're not willing to take on board the fact that other people don't the same problem with the game that you do, and continue to insistently stick with the notion that the cause of the problem lies solely with programmers. If you're unwilling to listen to any alternatives, why bother?
 
the only 'alternatives' ive heard is that im an epic basher, im an idiot, im a comp n00b, etc. those are all evry useful. someone with a fast system take an ss during an ons game with stat fps on. let me see what kind of performance your getting. and plz dont take one facing a hill or a wall.
 
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