I think this is the best answer I've seen in this thread. Thanks.Pete said:I'd imagine UT2K4 benches are more CPU-bound because (wait for it) they're botmatches, whereas Far Cry benches tend to be more like fly-bys (simple run-throughs with FRAPS).
Exactly. The other thing people seem to forget when using botmatches to benchmark is that UT2004 is essentially an online game. For the most part you don't play against bots online.Pete said:I'd imagine UT2K4 benches are more CPU-bound because (wait for it) they're botmatches..
Has anyone tried benchmarking with a recording of an online game?Diplo said:Exactly. The other thing people seem to forget when using botmatches to benchmark is that UT2004 is essentially an online game. For the most part you don't play against bots online.Pete said:I'd imagine UT2K4 benches are more CPU-bound because (wait for it) they're botmatches..
I think [H] does it for their reviews.Ostsol said:Has anyone tried benchmarking with a recording of an online game?Diplo said:Exactly. The other thing people seem to forget when using botmatches to benchmark is that UT2004 is essentially an online game. For the most part you don't play against bots online.Pete said:I'd imagine UT2K4 benches are more CPU-bound because (wait for it) they're botmatches..
This means that when playing online against human opponents, it becomes *less* CPU bound compared to botmatch benchmarks, right ?Diplo said:Exactly. The other thing people seem to forget when using botmatches to benchmark is that UT2004 is essentially an online game. For the most part you don't play against bots online.Pete said:I'd imagine UT2K4 benches are more CPU-bound because (wait for it) they're botmatches..
Yep, that's right. Of course there will be some extra over-head in the netcode, but I can't imagine this would be as great as the processing power needed for the AI. You will still have all the physics to contend with, but bare in mind you can set the physics 'detail' to low, medium or high in UT2K, depending on how powerful your CPU is.ShePearl said:This means that when playing online against human opponents, it becomes *less* CPU bound compared to botmatch benchmarks, right ?
DemoCoder said:You may be right there. EAX is a sound *deceleration* API IMHO. I don't know what the hell is wrong with Creative, but EAX/2/3 severely saps performance on my system. Battlefield Vietnam is virtually unplayable with it on.
Does EAX run as badly on non-creative sound cards? (e.g. Nvidia MCP?)
Yes and still barely got above 60FPS average with their A64, no matter the resolution.Neeyik said:I think [H] does it for their reviews.
I just used UMark to benchmark a 12 bot Bombing Run game (BR-Anubis) and got an average of 92FPS at highest detail at 1024x768 on a GF4ti4400 on an AthlonXP 2800.thop said:Yes and still barely got above 60FPS average with their A64, no matter the resolution.Neeyik said:I think [H] does it for their reviews.
Bouncing Zabaglione Bros. said:EAX suffers from the same performance issue as high end graphics cards ie, you are asking your system to do a lot more work (environments, occlusions, etc) so you end up with much a more complicated sound environment that causes a bigger performance hit (even with hardware support) than you get with a simpler sound environment running in software.
DemoCoder said:I think the consolidation in the audio card industry that has made Creative a virtual monopoly has been bad for the advancement of sound.
DemoCoder said:I disagree. EAX shouldn't cause a huge CPU impact just like fixed-function T&L shouldn't (in fact, EAX should be far less). You are asking the 3D card to do the work, not the CPU.
DemoCoder said:I can only conclude that Creative's cards really don't accelerate much of EAX and that the drivers on the CPU are doing too much of the work. I don't notice these issues on Sensura engines, and my X-Box for example, can not only handle everything EAX does, but can encode Dolby 5.1 to boot.
I think the consolidation in the audio card industry that has made Creative a virtual monopoly has been bad for the advancement of sound.
Bouncing Zabaglione Bros. said:Shouldn't do, but it does. "Disagreeing" doesn't change the facts of the matter.
You said:EAX suffers from the same performance issue as high end graphics cards ie, you are asking your system to do a lot more work (environments, occlusions, etc)