UT2004, Far Cry - CPU and VPU (nv40, R420)

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grecco_julio said:
If they use the same engine, UT2004 would not be CPU limited, because UT2003 isn't! BUT IT IS! THAT'S WHY THAT'S STRANGE SH!T!
Even on a reasonably modern graphics card, UT2003 is CPU-dependent.

On a different note, can you calm the tone of your posts please? Most of the regulars around here are old duffers and "yoof" posts tend to irritate them rather a lot.
 
jb said:
hovz said:
that was an online game. in a botmatch its even worse.

Bot match uses much more of your CPU. Try removeing your ut2004.ini (make a back up of it) so every thing is set to defaults. Then play a game with out changing any settings and see if that helps...

nope. all lowering the settings does is increase th ehighes even higher. the lows are still always low, and they still occur very frequently. i dont see how you guys can vouch for this engine. when theres nothing that can be reduced to increase the baseline performance.
 
hovz said:
jb said:
hovz said:
that was an online game. in a botmatch its even worse.

Bot match uses much more of your CPU. Try removeing your ut2004.ini (make a back up of it) so every thing is set to defaults. Then play a game with out changing any settings and see if that helps...

nope. all lowering the settings does is increase th ehighes even higher.
Seems that way, yes.

the lows are still always low, and they still occur very frequently
On your system; it doesn't on mine for example.

i dont see how you guys can vouch for this engine. when theres nothing that can be reduced to increase the baseline performance.
Again - on your system. I don't have the same problem. You're unfairly blaming the problem solely on the Unreal Engine, whereas you should be looking to see if there are alternate reasons. The sheer fact that it is not the same with everyone else should tell that this is something you should investigate, rather than repeating the blame.
 
ive been thru 3 systems since 2k3 came out(same on 2k3 too), i have a lot of friends who play 2k3/2k4. same for them. i have seen people report this same problem all over epic forums. every benchmark echos it.
 
Meh. The only real problem is with his mindset. He doesn't like it when framerates drop into the 30s or even below 50. Personally, I find this rather amusing, considering it wasn't until a certain 3dfx marketting campaign a while back that people began to start considering 30 fps as inadequate.
 
Every benchmark? That's news - especially when the vast majority of them just quote average frame rates! Seriously though, I am sure there are plenty of people who have the same problems as you do; just as there are plenty of people who don't. That's the nature of a PC gaming machine.
 
Ostsol said:
Meh. The only real problem is with his mindset. He doesn't like it when framerates drop into the 30s or even below 50. Personally, I find this rather amusing, considering it wasn't until a certain 3dfx marketting campaign a while back that people began to start considering 30 fps as inadequate.

i bought my first pc when the gefroce 2 ultra came out, so i rly dont know/care about anything regarding 3dfx. when ur fps suddenly goes from 85 to 35 its a HUGE difference and makes it very hard to aim
 
Neeyik said:
Every benchmark? That's news - especially when the vast majority of them just quote average frame rates! Seriously though, I am sure there are plenty of people who have the same problems as you do; just as there are plenty of people who don't. That's the nature of a PC gaming machine.

im willing to bet everyone does, they just phase it out and eventually convince themselves it isnt there. go play dm with 8 to 10 people on a decent sized map. send me the fraps log
 
Ostsol said:
Meh. The only real problem is with his mindset. He doesn't like it when framerates drop into the 30s or even below 50. Personally, I find this rather amusing, considering it wasn't until a certain 3dfx marketting campaign a while back that people began to start considering 30 fps as inadequate.

lol! i remember playing doom in a little bitty porthole in the center of my monitor so i could get smooth framerate, that was long before 3dfx even existed. some people are more sensitive to framerate than others, just like some people can hear higher pitched sounds than others and some people can jump higher than others; just becuase you are not bothered by a givien framrate doesn't mean others are falling for hype.
 
hovz said:
i bought my first pc when the gefroce 2 ultra came out, so i rly dont know/care about anything regarding 3dfx. when ur fps suddenly goes from 85 to 35 its a HUGE difference and makes it very hard to aim
I wasn't exactly talking about 3dfx. I was talking about perceptions and how they've changed.

Anyway, if your framerate does actually get up to 85 for certain stretches of time during a multiplayer match, I'd say that's a sign of some well optmized netcode!

kyleb said:
lol! i remember playing doom in a little bitty porthole in the center of my monitor so i could get smooth framerate, that was long before 3dfx even existed. some people are more sensitive to framerate than others, just like some people can hear higher pitched sounds than others and some people can jump higher than others; just becuase you are not bothered by a givien framrate doesn't mean others are falling for hype.
Yeah, I remember doing the same. :) Then again, I was running on what was probably the absolute minimum spec. 33 MHz 80486 with 4 MB of RAM and a boot disk to free up enough conventional memory (oh, and the wonderful PC speaker). :D Graphics detail turned down low and shrunken screen so that it wouldn't stutter down to what must have been around 10 fps or lower during mass action. I've similar memories of Quake and Duke Nukem 3D (on later systems, of course). . .
 
Ostsol said:
hovz said:
i bought my first pc when the gefroce 2 ultra came out, so i rly dont know/care about anything regarding 3dfx. when ur fps suddenly goes from 85 to 35 its a HUGE difference and makes it very hard to aim
I wasn't exactly talking about 3dfx. I was talking about perceptions and how they've changed.

Anyway, if your framerate does actually get up to 85 for certain stretches of time during a multiplayer match, I'd say that's a sign of some well optmized netcode!

kyleb said:
lol! i remember playing doom in a little bitty porthole in the center of my monitor so i could get smooth framerate, that was long before 3dfx even existed. some people are more sensitive to framerate than others, just like some people can hear higher pitched sounds than others and some people can jump higher than others; just becuase you are not bothered by a givien framrate doesn't mean others are falling for hype.
Yeah, I remember doing the same. :) Then again, I was running on what was probably the absolute minimum spec. 33 MHz 80486 with 4 MB of RAM and a boot disk to free up enough conventional memory (oh, and the wonderful PC speaker). :D Graphics detail turned down low and shrunken screen so that it wouldn't stutter down to what must have been around 10 fps or lower during mass action. I've similar memories of Quake and Duke Nukem 3D (on later systems, of course). . .

its 85 fps when i dont need it. when im in a small hallway or room with no one on screen. so whats the point? when it matters its never that high. that sounds like badly optimized code to me
 
i bought my first pc when the gefroce 2 ultra came out, so i rly dont know/care about anything regarding 3dfx. when ur fps suddenly goes from 85 to 35 its a HUGE difference and makes it very hard to aim

In the words of JHH, "do you suck?"
 
hovz said:
its 85 fps when i dont need it. when im in a small hallway or room with no one on screen. so whats the point? when it matters its never that high. that sounds like badly optimized code to me
I was talking about netcode. The only data the client has to keep track of is what the server sends it. When the framerate is high, the server isn't sending you much player data, so the client doesn't have to worry about rendering them. That's all I was saying.
 
kyleb said:
lol! i remember playing doom in a little bitty porthole in the center of my monitor so i could get smooth framerate
IIRC Doom was capped at 30 fps anyway...

Guess people weren't as spoiled in those days.
 
ninelven said:
i bought my first pc when the gefroce 2 ultra came out, so i rly dont know/care about anything regarding 3dfx. when ur fps suddenly goes from 85 to 35 its a HUGE difference and makes it very hard to aim

In the words of JHH, "do you suck?"

i dont know who jh is, but no i dont suck at ut. im no stryfe or xyber, but im pretty good
 
hovz said:
Neeyik said:
Every benchmark? That's news - especially when the vast majority of them just quote average frame rates! Seriously though, I am sure there are plenty of people who have the same problems as you do; just as there are plenty of people who don't. That's the nature of a PC gaming machine.

im willing to bet everyone does, they just phase it out and eventually convince themselves it isnt there. go play dm with 8 to 10 people on a decent sized map. send me the fraps log
Can't send the Fraps data but I can do the next best thing - the following graph shows a botmatch between myself and firstly 5 bots and then again with 15 bots using the Plunge DM map. Display settings are all at their maximum (as are the audio and bot skills). The PC used was the test system for B3D reviews using a FX 5900XT @ 450MHz, with 56.72 drivers:

ut2k4_test.gif


There's one instance in the 15 bot match where the frame rate drops below 30Hz, and there are a couple below 40 - note for the 5 bot match the rate only goes below 40Hz twice.

Now compare that chart to one taken for Far Cry - this time it's a recording of my playing the beach landing in the Fort level and normal skill settings with medium graphics (high water though):

fc_test.gif


Unfortunately I didn't play the level as long as I did in the UT2k4 botmatches (other half getting annoyed with the noise!) but one can see that it too varies across the Hz, dropping below 40 and peaking up into the 80s. Now let's take a glance at some of your statements:

no its true, my fps low on ut is always lower than my low on far cry. there is NO excuse for that.
Not in my case - a similar experience I would say. Of course, somebody could respond that they're not comparable tests but since the games aren't either, it's a moot point. Admittedly, the UT2k4 tests weren't online matches but since the test machine isn't hooked up the DSL, bot matches are all I could do.

the fact that on such a relativly simple game technically speaking your cpu bottlenecked on an athlon 64? u get what, 50 fps average? that means the lows are around 30? explain to me again how good this engine is!!!!
One single instance in the 30s - the rest are comparable to my FC experience.

but unreal doesnt even have any effects, and the fps still jumps all over the place on the best of systems. i dont care about unreal 3, in 2006 then we can talk about it. im talking about 2k4 and 2k3 engine. its 2004, the game doesnt even have abive average graohics anymore and the fps cant even stay consistently above 60. again my fps is much steadie ron far crhy then on 2k4. far cry looks far far better than 2k4, is doing far far more work also. plz explain to me again how good epics engine is
Same frame rate bouncing about in both games for me.

that also doesnt explain why far cry never stutters and drops like unreal does.
Frame rate drops in both games for me.

when i play far cry my fps very rarely ever drops below 40. in ut it drops to the 30s all the tims
And now we come to the one where I've been repeatedly telling you - it doesn't do that for me. I could do more testing if you wish but you're either going to believe me or you're not.
 
do a botmatch on 1 of the following maps. rarrigar, metallurgy, corrugation, antalus. use 9 bots.

also the far cry chart was MUCH less jumpy than the ut one. also dropped into the 30s much less than ut did. even tho its far more advanced. also what are the specs of ur system, i dont usually read beyond3d reviews.
 
try using ur brain dumbass, it still dropped below 30 much less than ut did in the same timeframe, theres also much less fluctuation you ignorant nvidia fan.boy
 
Haha. No, no it didn't.

UT, with 15 bots, dropped below 30, well, once. Far Cry dropped down to 30 once in a shorter time.

But it's really silly to look at 30 fps, considering there's no line there, so it's hard to judge exactly.

A better analysis would show that Far Cry's framerate fluctuates about the same amount as UT's if you pick the number of bots appropriately.
 
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