Uptake on 4K Gaming?

Another problem, is how quickly will we see 4k uptake and replace existing sets. We still have people upgrading from 720p to 1080p for goodness sake. I am not upgrading until 4k projectors are more affordable, but I will admit I check prices often. ;p

My triple monitor setup is only 1080p, so it will be more than a few years before I upgrade them. Chances are my phone will be the first 4k display in the house. LOL

So I am happy that this generation I do not have to really pay attention to safe-zones in case someone might be on a 480p set. I think 4k will be next generation (although this makes me sad inside) as realistically we know these consoles can't push it properly. On PC, I am giddy for what is to come.
And what about the input lag of 4k sets? This incredible article talks on the issue of input lag and the detailed list of TVs showing the input lag of each model features 4k models too, but they are laggy?

http://www.hdtvtest.co.uk/news/input-lag
 
I'm 44 this year. TV input lag is the least of my problems, brain lag is the killer.

Yeah.. it'll happen to all of you! :yep2:
 
I'm 44 this year. TV input lag is the least of my problems, brain lag is the killer.

Yeah.. it'll happen to all of you! :yep2:
hah, you sound like a shifty geezer in the works.

This is true, I also don't need lense flare as that is now a built in feature to my eyeballs. Along with with fuzzy AA, 2xMSAA at least is now free. ;)
Well, input lag is extremely important for me. Anything over 30 ms of input lag I lose precision.
 
Higher resolutions will assist with higher detail in objects I'm the distance, basic texture filtering (AF) and solving aliasing issues.

Yes, at the expense of per-pixel quality. When it comes to 1080p vs 4K, I don't believe that is a trade-off worth making. Incredibly sharp geometry and textures with basic lighting to me looks worse than richly lit and shaded objects.

Of course it depends on what type of game you are making, but generally I'd say if you are compositing a 3D scene then lighting, shading and realistic material representation will have more of an effect on creating a convincing sense of perspective, depth and object relation than razor-sharp objects which don't sit in the scene as well.

For the PC crowd, yeah what the hell, go nuts with resolution if you have the budget to accommodate it. Consoles don't have anywhere near enough power to fully exploit 1080p resolutions yet and won't be 4K capable for a very, very long time.
 
hah, you sound like a shifty geezer in the works.

Well, input lag is extremely important for me. Anything over 30 ms of input lag I lose precision.

Most of the 4k tv sets are over 40ms from the reviews I've seen. Though they're not that clear if they disabled all the postprocessing options or tried different inputs. Its one area that reviews seem to struggle with if they even cover it at all.
 
Yes, at the expense of per-pixel quality. When it comes to 1080p vs 4K, I don't believe that is a trade-off worth making. Incredibly sharp geometry and textures with basic lighting to me looks worse than richly lit and shaded objects

Every graphical decision is a trade off. You mentioned "realistic material representation" in a bit of post I snipped and things like fabrics, carbon fibres, stone and many other organic matreials can be rendered more accurately at high resolutions where details like threads and grain can be reproduced clearer.

Consoles don't have anywhere near enough power to fully exploit 1080p resolutions yet and won't be 4K capable for a very, very long time.
LIke next generation, already being worked on by teams inside Microsoft and Sony. Give the developers the option to do what they think is best for their games I say.
 
Most of the 4k tv sets are over 40ms from the reviews I've seen.
40ms (+/- 2ms) is where the fastest 4K sets currently fall in game mode (zazzy processing disabled), rising upwards to 100ms :runaway: My Bravia 4K X8505 has a display lag of 40.1ms, which is a tad more than my previous (2010) 1080p Bravia EX703 which had a display lag of 38.7ms in game mode. I can't recall what my earlier Samsung 720p had. You can certainly find much faster 1080p sets with measurable lag as low as 6ms but if you read the reviews of the panels, they're often not that great in terms of contrast, black levels and colour reproduction.

Being the old bugger that I am, 40ms is imperceptible to me but it may be to somebody younger or just with better visual acuity. In 60Hz display refresh terms 40ms is 3Hz lag. In FPS terms in a solid 60fps game, the lag is 3 frames. In a solid 30fps game the lag is 2 frames. Anything under 16ms is obviously the ideal.
 
Looks like my projectors are ~18ms, which is better than I thought. I wonder if DLP would be helpful in a 4k setup, as some of the new chips are rather quick.
 
But 900P is the sweet spot, we don't need more pixels, we need better pixels. ;)
900p perhaps is the sweet spot for you, on what I assume is a 1080p TV but for me, on a 49" TV at around six feet distance (and occasionally a little closer if I'm beanbagging it), BF4 at 900p on PS4 is perceptibly less sharp than it's contemporary COD:AW at 1080p on PS4. Naturally there's is more to image quality than the number of pixels but objects in the distance really suffer with less pixels.

I wonder if this is more pronounced on 4K sets. Even in game mode the TV is performing adaptive upscaling (rather than a basic 1:4 pixel upscale from 1080p to 4k) so it makes sense that the more raw data will improve the resulting upscaled image.
 
What about people with projectors ?
Shouldn't they ask for even more pixels to fill their 100"+ screen ?
 
What about people with projectors ?
Shouldn't they ask for even more pixels to fill their 100"+ screen ?

Yes, but I am not ready to drop $10/$20k on a decent 4k setup! I have a 110" BlackDiamond screen, and a 90" SI, both of those are rated at 4k (whatever that means on a screen, LOL). With where I sit 1080p looks really good, and I can "actually" notice 900p, 720p like BF4 is horrid and reminds me of my Atari Lynx. ;)
 
Yes, but I am not ready to drop $10/$20k on a decent 4k setup! I have a 110" BlackDiamond screen, and a 90" SI, both of those are rated at 4k (whatever that means on a screen, LOL). With where I sit 1080p looks really good, and I can "actually" notice 900p, 720p like BF4 is horrid and reminds me of my Atari Lynx. ;)
Me too. I can't afford a decent, low input lag 4k HDTV and I am not in a hurry to buy one either. We will have to wait til next generation of consoles for games to run at 4k -maybe even 120 fps-
 
Looooooooseeeeeeeeeeer!
Keep torturing your eyes with that blurry sub hd 4k monitor, here is my true hd 8k!
At least the standard

http://arstechnica.com/gadgets/2015...standard-supporting-devices-with-8k-displays/
Almost 8 years later and 4K still isn't the norm, on modern games. Vesa were ahead of their time. I got a cheapo 4K 28" monitor a few years ago, but apart from the resolution, it was so bad IQ wise that I barely used it except for some productivity reasons.

Older games are superb at 4K, because they are more efficient to run.

Today playing Skyrim -pc gamepass-, I started the game and I noticed that in the intro -where the dragon appears- just before the executions, when one of the prisoners tries to run away and the imperials shoot him with a bow, he gets an arrow in the calf muscle and collapses and instantly falls dead. :D:D:mrgreen::mrgreen:

Never seen that detail before because I had never played Skyrim in 4K, and when I saw the arrow (which is the actual thing I've never seen before, the distance and the blurriness never helped and to me that always looked realistic) in the calf muscle today, o_O:ROFLMAO::unsure: well... it made me chuckle.
 
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