Unreal Tournament III Discussion *renamed*

That could mean loads of things, more details over the PS3 version if you have a fast enough PC? More details over a low-spec'd PC?

Its not very clear.

It seemed pretty clear to me. The question was:

BU: Can you elaborate specifically about what will be different in the PC version: ie menu/gui/features/textures?

Seems fairly obvious that they were talking about the differences between the PC and console versions.

Besides, it makes sense to increase the graphical detail in the PC version. UT has always been a graphical powerhouse for the PC and by the time its realeased we will probably be into the second gen DX10 cards with something like the 8800GTS becoming a midrange GPU. There's certainly no excuse to not scale beyond console versions of games.
 

Cheers guys, thats pretty much answers that one!

So its clearly a DX limitation rather than a hardware limitation, at least in the PS3. However there's probably a good chance UT3 won't use MSAA on the PS3 since it seems like quite an involved process to get it working. Its not just a switch you can flick by the sounds of it.
 
bigtabs, I think dabomb665m misinterpreted your sarcasm as your intent.

:LOL: no kidding!

However my last comment was referring to blakjedi, whom had quoted another post dabomb made - but thanks for the assistance! Wow, what a spaghetti conversation. :p
 
Cheers guys, thats pretty much answers that one!

So its clearly a DX limitation rather than a hardware limitation, at least in the PS3. However there's probably a good chance UT3 won't use MSAA on the PS3 since it seems like quite an involved process to get it working. Its not just a switch you can flick by the sounds of it.

Where does Sweeney say that it's an involved process? I'm not that it is, in general, but DX9 can't do it - unless you are happy with a slideshow.

Deferred rendering you might think of as building your 3D scene and then flattening it, then doing 'stuff' like lighting to it. Obviously you need the geometry and lit pixels to do MSAA - a flat image doesn't have all the information that MSAA needs to do it's magic (if it did, we'd have gaming monitors with AA chips built in to them). DX9 wants to do MSAA only at the end of the process, wheras DX10 is much more flexible.

I don't see why that wouldn't be possible with the PS3. It's not bound by DX9 limitations.
 
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Where does Sweeney say that it's an involved process? I'm not that it is, in general, but DX9 can't do it - unless you are happy with a slideshow.

Not Sweeny, its the big deal the KZ2 devs are making out of the fact that they "managed to find a way". I just think we would be hearing from Epic if they had also made such an "achievement".

Thats complete speculation of course, im not at all ruling out the possibility that its a really simple matter and all DR games on PS3 will have MSAA.
 
More on why the 360 version has no date *cough*Mark Rein's reasons*cough*

http://www.computerandvideogames.com/article.php?id=169262&vid=disable
Mark Rein said:
That's part of the reason we announced we were shipping the game on PC and PS3 this Fall, but we don't have a date for the Xbox 360 version - it'll be some time after the new year. Part of that is because we haven't been able to figure out just how we're going to do the mods. And Microsoft's got a very busy Christmas schedule... We just couldn't get enough attention from them to solve that problem.

Worst case scenario is, we port them and we put them through certification and we put them up as downloadable content. That's the worse case scenario. Hopefully between now and whenever it is we ship on Xbox 360, we figure out a user-managed way to do it.
 
So the only reason that UT3 wasn't announced for the 360 is because of Live! restrictions/requirements.

That answers the question about why Epic would give Sony (and PC) an "exclusive" or timed exclusive.

They didn't. But because mods are such a large part of UT, they had to delay the 360 release to figure out how to work the mod system through Live!

Whereas the PS3, having no limitations, will be completely open like the PC is.

IMO, this will be a real interesting experiment and Live! will either show its benefits by improving quality of the mods through authorization and streamlining the accessibility of them, or it will reveal its shortcomings by restricting creativity and enabling the PS3 to highlight the strengths of a completely open environment.

I actually think that'll be one of the most interesting things to pay attention to this console cycle. Which is more attractive to the majority of users? Freedom to choose from all possible options or a selective pre-approved (and theoretically) more easily accessed smaller group of options?
 
More on why the 360 version has no date *cough*Mark Rein's reasons*cough*

Can you explain your vocalizations? I would normally imagine that to be a demonstration that you don't believe the reasons he is stating.

If that was your intention, can you explain why you believe he is being less than truthful?
 
Can you explain your vocalizations? I would normally imagine that to be a demonstration that you don't believe the reasons he is stating.

If that was your intention, can you explain why you believe he is being less than truthful?

I just don't like Rein. Well, in this particular case, I don't think he's stating the whole truth, but that's his job as PR man. Nevermind.... :p
 
Perhaps it is merely the issues with mods over Live that are responsible for the delay, but I would guess that it has more to do with the 360's holiday launch line up. It will be hard for it to stand out from the crowd if released in 2007.

I wonder how big the mod scene on consoles will be anyway. After all, it seems that the average age of a console gamer is a lot lower than the average age of a PC gamer.

Not that I care much personally. I find that UT games tend to get old rather quickly anyway.
 
I've never been a fan of the UT games because they are redundant. I find them boring as well.

I would imagine that others find them boring also, and that Epic knows the games tire quickly, which is why they require a mod community in order to keep them alive.

I would guess the mod community will not achieve the same importance on consoles as it does on PCs, but that's just a guess with little else to back it besides your 'age theory'.

I don't think Epic would delay the 360 release just to avoid the 360 holiday lineup. They have to know that any delay in release also eats into their sales because they are releasing earlier on other platforms. That's quite a gamble.

Alstrong: Do you care to expand on why you don't think he's being truthful? Or do you agree that avoiding the holiday lineup is more important to Epic than ironing out the modification integration over Live! ?
 
Confirmed: UT3 for PS3 to support kb/m

http://utforums.epicgames.com/showpost.php?p=24959895&postcount=1
Mark Rein said:
Folks,

I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling "gimped" for either side. We'll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.

I think you guys are going to love UT3!

More details to come later.
 
not so good if they will cut crossplay with PC players..... because that would mean i would be one in a hand full of persons to play ps3 version with kb+mouse, due to the filters.
 
not so good if they will cut crossplay with PC players..... because that would mean i would be one in a hand full of persons to play ps3 version with kb+mouse, due to the filters.

Meh, very good news. Your gonna rape everybody, i have no confidence in the precision (atleast that im able to obtain) from dual analogs in the DS2 vs k+m.
 
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