Laa-Yosh said:
Look, he asked for factual stuff about what's better in the LOTR Trolls compared to JP1 and I've listed several things. He simply ignored some of them, came up with some fictional stuff for the others which were proved wrong - and then he simply ignores them because "can you see the difference? nope".
So there is absolutely no point in coming up with reasonable responses, because he simply won't change his mind and will keep defying more than a decade of progress. B3D used to be better than that.
Well it used to be different because people were "easier" about things. I mean, how long has PCE been around? He's like that. Attacking him will only (1) NOT change his opinion (2) make this place even worse that "what it used to be".
If you are aware of the fact that whatever you say, he's not going to change his mind, then what's the point of attacking him? That's not gonna work either you know. If you don't think you're capable of making him change his mind, then just stop replying to him.
I'm very New Age-y today. Peace and love. Easy peasy.
Anyway, back to topic. Which, if anyone remembers, is Unreal Engine 3.
Is it me or, apart from better shaders and shadowing system, these PC engines (
not PC-Engine) are not really improving
that much. I mean, geometry is still pretty much the same. Physics, one word: Havok and similar. Colour depth, same.
FarCry still "only" pushes at most 5-6 million polygons per second (average), with most scenes being at around 1-2 million, sometimes going down to less than a million. This is at default LOD at maximum details. When tweaking the LOD (via the console commands) the polygon count can easily go up to 30 million (average) without much of a hint of slowdown on my GFFX5900U.
So, my question is, why limiting the polygon counts so much? Those models are still 10K polygons each, and apart from the commendable achievement of being so detailed without having too much geometry, i think by the time a game based on that engine is out, high-end graphics cards will be able to push 10 times as many polygons per character quite easily. They can already push several times as many polygons today, given the optimisation. That's without even starting on what the consoles polygon performance will be.