PC-Engine said:
And a PC still can't render Toy Story with a $300 videocard, your point?
Don't try to change the topic - nobody was talking about realtime TS here.
Toy Story was rendered on a renderfarm with at least 500 processors, if not more, for a long, long time, and each of those machines (SUN mainframes) cost a fortune.
The power of today's PCs is at least a hundred times bigger, if not more, and it has indeed allowed many advances in rendering technology, for a few thousand dollars per dual CPU rendernode. Ask Pixar about how much the detail has increased between TS1, TS2, Monsters and Nemo.
There's no such thing in CGI as enough computing power, by the way. Artists push the detail until they reach a threshold in rendering times, and then they stop. That threshold for average render times has not changed in the past 10 years! That's why you still don't really see full blown Global Illumination and raytracing in most movie effects - there's no time to do that. Also keep in mind that there are many test renders and re-renders until a shot is considered complete.
Thus, faster computers allow more revisions and more detail, which in turn lead to better imagery.
Please tell me what's visually more advanced that can be seen between a JP Raptor or T-Rex and a troll from LOTR.
JP dinos used simple phong shaders with color, displacement and specular maps, simple matrix skinning, and a few lights per scene.
LOTR Trolls are using complex shaders (in the case of Gollum, with subsurface scattering too), full blown muscle simulation complete with secondary muscle dynamics (remember the Morannon gate in TTT?), ambient occlusion in the lighting, and they are much closer to the camera and have more screen time, too.
And if you can't see that, than you either have a problem with your eyes, or are simply trying to defend your point beyond reason.
By the way, I think you should spend some time and re-watch JP again - although the difference would be easier to see in a cinema, because DVD res is only ~720 pixels vs. 2048 in the movie theater.
I also think that you are a bit out of your expertise in movie VFX things... not that I'm an expert, but I've been living from CG for 4 years now. Even your definition of photoreal is totally wrong, because what you see in movies is absolutely nothing like real life - if it's not a documentary, then it's highly stylized, with lighting defying the real world, actors wearing makeup, colors pushed all around (there've been analog ways to do that for many years, and with CG color grading it's getting even further every day).
And to add a funny fact in the end, there are many, many effects that you just won't realize to be there, in lots of movies - effects that are totally, 100% realistic. It's just that some things are incredibly hard to do, and we don't even understand why, because we don't know how the human brain and sight works. Human beings are probably the hardest to do, whereas nonexistent prehistoric animals can't really be 'wrong'.
Edit: spelled Gollum in hungarian
should go to sleep