Unreal high res shots! (56k --> NO!)

Status
Not open for further replies.
Art design has really nothing to do with the technical aspects of the engine, though, which by all accounts is impressive.

I didn't like the art direction of Ren and Stimply, but that didn't stop it from being funny, did it? ;)
 
The everquest 2 engine can handle over 100 chars in one place at once with that quality.

Now the question is, who's computer is gonna handle it hehe? And unfortunatley I too still think the art direction stinks quite a bit for EQ2, but the spells looked pretty sweet.
 
jvd said:
Yes the unreal pics are nice but i want more going on in worlds .

Those were my exact thoughts too. While all the materials look really pretty, I want to see something more like FarCry's level of vegetation but with the really pretty shaders. Just a living breathing world! Or at least one that would give the impression that it is.
 
"Art design has really nothing to do with the technical aspects of the engine, though, which by all accounts is impressive.

I didn't like the art direction of Ren and Stimply, but that didn't stop it from being funny, did it?"

Oh I know technically its a marvelous engine, I've seen the movies of it, it looks super-high polygon, swimming with high-res textures and various effects, the problem is that all their characters look like plastic...pretty plastic to be sure, but still plastic.

Now, as for the Ren and Stimpy example...how can you not like its art direction, what's the matter with you? ;)
 
london-boy said:
DeathKnight said:
/Me needs new computer :LOL:


I would wait if i were u....
I know, it'd be kind of dumb right now with all the new advancements around the corner.

However, my computer is dragging behind (and has been for a while)... Athlon XP 1700+ (original Palomino core), 512MB DDR266, ATI 9500 Pro (oc'd), etc. Newest thing in my system is an Audigy 2 ZS.
 
DeathKnight said:
london-boy said:
DeathKnight said:
/Me needs new computer :LOL:


I would wait if i were u....
I know, it'd be kind of dumb right now with all the new advancements around the corner.

However, my computer is dragging behind (and has been for a while)... Athlon XP 1700+ (original Palomino core), 512MB DDR266, ATI 9500 Pro (oc'd), etc. Newest thing in my system is an Audigy 2 ZS.

DOn't listen to them. You can make a jump to an athlon 64 3200+ with an x800 pro and 2 gigs of ram and be very happy. In 2 or 3 years when that computer needs upgrading then u can go pci e .

I'm not going to wait . Cause if i wait any longer the new case design will be out .
 
"I know, it'd be kind of dumb right now with all the new advancements around the corner.

However, my computer is dragging behind (and has been for a while)... Athlon XP 1700+ (original Palomino core), 512MB DDR266, ATI 9500 Pro (oc'd), etc. Newest thing in my system is an Audigy 2 ZS"

Pff, I run on a 1.2 ghz athlon, 768 megs of pc133 ram, and a geforce 3 :p
 
Hey, an update to the latest specs can be a good thing, but it really depends on what you're doing with your system.

I'm hopefully soon updating from a dual 1.8GHz G5, 1GB RAM, 9800 pro to a dual 3GHz G5, 4GB RAM and a 30" cinema display (Yeah Apple, listen to the rumors! ;) :

g5_flatpanel.jpg


Why? Because I can need every single flop and screen pixel for what I'm doing as my job, just thinking about the recommended system specs for the new Apple Motion:

Dual 2GHz Power Mac G5

2GB of RAM or more

Mac OS X v10.3.3 or later

ATI Radeon 9800 Pro graphics card or better

makes me cry. ;)

Fredi
 
almost 8000$ for the same setup but with G5 dual 2Ghz..

damn! I think i'm going to cry now :oops:
 
hey69 said:
almost 8000$ for the same setup but with G5 dual 2Ghz..

About $7000. RAM is much cheaper if you buy it from someone else. (But yeah, I guess the setup I have in mind will be about $9'000. I can sell my old one for about $2500, so I still need to spend $6500)

Ok, back to the original topic. ;)

Fredi
 
McFly said:
hey69 said:
almost 8000$ for the same setup but with G5 dual 2Ghz..

About $7000. RAM is much cheaper if you buy it from someone else. (But yeah, I guess the setup I have in mind will be about $9'000. I can sell my old one for about $2500, so I still need to spend $6500)

Ok, back to the original topic. ;)

Fredi

Is 8000 really worth it ? I don't know what you do for a living. But i can build a very very fast opteron(sp?) for alot cheaper than that and thats including a x800xt in the price tag and 4 gigs of ram
 
In that price is a 2000$ screen included and as I mentioned the RAM from Apple is extremly overpriced.

The normal price for the dual 2GHz G5 is $2,999.00. And a PC is not an option as I would have to buy software for > 10'000$, not to mention that some of the software is not available for the PC. (Not that I would ever switch back from an Apple anyway)

Fredi
 
I think with the UE3 we'll get very close to that famous milestone, the T-Rex in Jurassic Park. That was early 90's CGI and still hasn't been surpassed in today's realtime... And people expect Final Fantasy level FMV from real-time graphics.... Meh...

Actually, the GGI in JP1&2 looks totally real and FFTSW looks totally fake. JP1&2 is what's called photorealism. If it looks fake it's because you've never seen a friggin live dinosaur ever and cannot fathom what one would look like in reality. The lab scenes with the Raptors where they hunt down the people are VERY real. As a matter of fact they were so photoreal you could mistaken them for animatronics.

If they used the CGI technology in JP1&2 to render a normal sized alligator and composited it into the movie, it would look totally real. The animation, however, is a different matter.


Those characers are certainly very impressive (even if the art is terrible).

Umm...can you elaborate on why the art is terrible?
 
There's the difference that JP is part live action, part CG, whereas FFSW is all CG, thus it has to look more cartoony due to the limitations of current CGI.
 
rabidrabbit said:
There's the difference that JP is part live action, part CG, whereas FFSW is all CG, thus it has to look more cartoony due to the limitations of current CGI.

Actually there's no limitation with regards to photorealism. We're talking about prerendered CGI not realtime. FFTSW looks the way it does because of art direction not CGI technology.
 
PC-Engine said:
Those characers are certainly very impressive (even if the art is terrible).
Umm...can you elaborate on why the art is terrible?

Just to clarify, I was only talking about the characters with that comment about art.

Ok, as for what you´re asking for, here´s why I think they look terrible. For one, they use generic monsters with armor and guns attached to them...I don´t know about you, but I don´t find that pleasing to the eye.

They don´t have any sort of personality to their design, I can´t tell what the character designer was striving for. It seems like they´re just trying to be ugly (and succeded)...and I can´t really imagine those sort of characters in that kind of environment. They just don´t belong together.

However, art is subjective and if you like that sort of thing, good for you.
 
Status
Not open for further replies.
Back
Top