It's a very efficient LoD and rasterizer which doesn't bog down hugely with small polygons.
Actual rendered polygon amount is not that high, few millions. (The source polygon amount is meaningless metric.)
If they would render porous materials or objects with dense highly variable geometry, then the geometry amounts would be quite different. (possibly tens or thousands of polygons in pixel.)
Hopefully they will introduce rasterizer/tracer for those objects as well.
Rendering side certainly is the 'easy' part in this.
Certainly will be interesting to see how large the objects will be in storage.
They have a Quixel Megascan library for the rock in the demo and some rock are above 100 MB or 200MB of data, some people downloaded the assets I can't imagine the sise of the statue asset.
https://quixel.com/megascans/collec...nt&category=natural&category=limestone-quarry
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