Nice fluid effect. love the niagara system.
That explains why there was very little vegetation in the demo. It feels odd that Epic keep making, or prioritising, technical direction decisions that make varied open world games more difficult to implement.
- Focussed on rigid geometry first.
I'm really excited to learn more about this (and try it out!) The promise of what they're selling is obvious but I think it has much more potential than many non artists are recognizing.
I don't have the time to read through all 50 pages of the thread, has there been any particularly good speculation on the technique?
My main point of concern is whether they choose the desert environment out of performance limitations, rather than art expediency -- the real potential of unlimited polygon count is things that are traditionally done with alpha transparency, imo -- dense foliage, detailed ground cover and debris, vines, reeds, etc. In the demo we saw few thin or overlapping details, just the banners and statues. it is speculation (more of a wild guess) but I'm worried there might be some cost to rendering surfaces that overlap or are in close proximity (like with many acceleration structures for raytracers)
Maybe the lossyness of their compression and LODing system can hide behind the inherent noisiness and complexity of assets such as those in the demo, yet be more obvious and distracting when in cleaner, smoother geometry (Think, man-made curved space ship kind of stuff)
That explains why there was very little vegetation in the demo. It feels odd that Epic keep making, or prioritising, technical direction decisions that make varied open world games more difficult to implement.
- Focussed on rigid geometry first.
ps5 has some advantages over xsx (as xsx has over ps5) and nothing strange that some of this advantages can be used in incomming ue5 as we've already seen it in some multiplatform games. Also ue5 devs says ssd is indeed crucial here so I'm looking for first games on ue5 as many also here said that it's only marketing talkArticle reads as it was written for people who have not much intrest in tech (seems to be written for the avarage joe). Aside from that, it doesnt even seem accurate, as it basically describes the PS5 as being superior to MS's console. 'Sony had listened', 'PS5 made nanite possible', and noting that the xsx left 'many scratching their heads'.The amount of 'PS5 SSD hype' reads like pre-console launch, like if it was written over half a year ago.
Unreal Engine 5 is going to see implementation across quite many games i think, even fortnite down the line. The addition of ray tracing will make for even more impressive tech demos, too.
The article seems ammunition for console warring to me.
Edit: just read the (few) comments made on the article itself....
It was, as the post you quoted said it was released in EDGE (a magazine) in August 2020Article reads as it was written for people who have not much intrest in tech (seems to be written for the avarage joe). Aside from that, it doesnt even seem accurate, as it basically describes the PS5 as being superior to MS's console. 'Sony had listened', 'PS5 made nanite possible', and noting that the xsx left 'many scratching their heads'.The amount of 'PS5 SSD hype' reads like pre-console launch, like if it was written over half a year ago.
Unreal Engine 5 is going to see implementation across quite many games i think, even fortnite down the line. The addition of ray tracing will make for even more impressive tech demos, too.
The article seems ammunition for console warring to me.
Edit: just read the (few) comments made on the article itself....
It was, as the post you quoted said it was released in EDGE (a magazine) in August 2020
noting that the xsx left 'many scratching their heads'
After a rather surface-level Xbox Series X showcase from Microsoft that left many scratching their heads about what next-gen really meant for games, here it finally was: our first proper look at what games coming to both PS5 and Xbox Series X could look like. Emphasis on the "could".
You took that well out of context. Edge was talking about the Xbox July event. Don't think anyone would argue it presented a compelling look at next gen graphics.
Maybe, they didnt specify exactly? Hellblade 2 was a impressive tech demo, too.
If HB2 was real time, it was a cinematic sub-30fps real time.Hellblade 2 wasn't at the July event, was running on PC, in engine but not clearly realtime. It's really only UE5 demo that makes it look achievable, maybe (as of the time the article was written).
If HB2 was real time, it was a cinematic sub-30fps real time.
It probably was pre-rendered.
Honestly I dont think it was, not saying that the actual game uses assets are of the same quality as the assets in the trailer, even if its just to do with overall game size.
The reason I think it was real time is because of all the 'weird' things about the trailer, it was running at 24 fps and had some weird non standard resolution, there were also some rendering artifacts in the trailer that likely wouldn't be there if it truly was pre-rendered.