DavidGraham
Veteran
No, Matrix demo uses HW-RT only, and it uses it for all, whether GI, AO, reflections, and area lights shadows, no SW-RT whatsoever.I think GI use software raytracing but higher quality with mesh SDF tracing and reflections only used HW-RT. Settings for console is Epic for Matrix Demo.
In general, the graphics options for UE5 titles will be as follows: Either SW-RT or HW-RT.
SW-RT:
High: 1/16 rays per pixel for generic GI/diffuse SS reflections (this is the setting Epic intends for 60fps gaming on consoles)
Epic: 1/4 rays per pixel for generic GI/diffuse SS reflections
HW-RT:
High: 1/16 rays per pixel for accurate GI/accurate reflections/AO/Shadows
Epic: 1/4 rays per pixel for accurate GI/accurate reflections/AO/Shadows
Arch-Viz: 1 ray per pixel for accurate GI/accurate reflections/AO/Shadows
An interesting note: Arch-Viz quality setting costs the same on the 2080Ti, as Epic setting costs the PS5 (both cost ~11ms, despite the 2080Ti operating at 4 times the rays per pixel count).
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