I don't. That part I can't calculate. You're unlikely to render so fine with XBO. So you'll need supply assets with lower polygons and the accompanied lower quality textures. But how the engine will interact with those assets should be the same, just scaled down.
I think this is wrong. Xbox One does not support any form of mesh shaders. It's a totally different front-end design. Xbox One and PS4 are stuck with vertex shaders. PS5 and Series X have general compute front-ends which are way more flexible and far faster because it can take advantage of general compute power. Without primitive/mesh shaders, we don't even know if vertex shaders would be suitable for accessing and processing out of whatever data structure they've created for geometry. It's no longer just a vertex buffer to read in and process.