That's why we have feature levels in direct X.
If you have a DirectX 12 card, it supports the core features of DX12.
If you have a DirectX 12 Ultimate care, it supports the core features of DX12 U.
There are sub features involved for all of these as well. Feature levels like 12_1, 12_2 etc.
If this technology only worked on DX12U, that wouldn't necessarily get people to move over to UE5. Because a majority of compliant devices are closer to DX12 spec.
Yes, but a game will not be exactly the same if it relies on a feature set the card does not support, or does it so badly that is not even worth to have it "on". It's not only about raw performance capabilities like you imply. Nvidia did release drivers for RT on non RTX cards, but it was mostly pointless as performance was too low. So, yes the pipeline could have been similar, but at such a great cost, why bother to make parity visually?
I honestly don't understand the point you are really trying to make, other than just rethoric.