Unreal 3 Engine and SM 3.0

Ashaman52

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http://news.teamxbox.com/xbox/5808/NVIDIA-Unveils-Epics-Unreal-3-Engine

NVIDIA Unveils Epics Unreal 3 Engine
By: Brent Soboleski - "Shockwave"
May. 7th, 2004 09:03 pm


NVIDIA Corporation, the worldwide leader in visual processing solutions, and Epic Games today announced the first public showing of Unreal Engine 3, the premier game engine for powering a new generation of games, at this week’s Electronic Entertainment Expo (E3). Designed to dramatically raise the bar of visual quality in 3D games, Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0—a key feature of Microsoft DirectX 9.0—enabled only by the NVIDIA GeForce 6 Series of graphics processing units (GPUs). The Unreal Engine 3 demonstration will be shown in a showcase theater located exclusively in the NVIDIA booth (South Hall, # 324). The demos will run every 15 minutes, starting when the show opens each day.


Created by Epic Games, Unreal Engine 3 pushes the limits of game development with its aggressive use of lighting and shadowing capabilities, advanced shader effects, and editing tools. The Unreal game engines are widely used in game development today, as they provide game developers with a flexible and feature-rich foundation for the creation of bleeding-edge PC and console games. To date, the Unreal engines have powered more than 70 game titles, including Splinter Cell, America’s Army, Deus Ex: The Invisible War, and Harry Potter and the Chamber of Secrets.

“Together, the NVIDIA GeForce 6 series and the Unreal Engine 3 are the perfect solution for developers to meet the challenge of the constantly expanding game worlds and complexities of next-generation PCs and consoles,†said Mike Capps, CEO of Epic Games. “The combination of these products will give E3 attendees a glimpse at the future of gaming.â€

“Unreal Engine 3 sets the bar for what games will look like over the coming years,†said Bill Rehbock, director of developer relations at NVIDIA. “Working with the Unreal Engine is a compelling proposition for any game developer looking to push their games forward with innovative visuals, physics, and gameplay.â€

In addition to the Unreal Engine 3 showcase, NVIDIA and Epic will also display in the NVIDIA booth a sample of the first- and second-round winning game mods from the “$1,000,000 NVIDIA Make Something Unreal†contest. The year-long contest—which is just about to open its third-round phase for entries—encourages, rewards, and publicly recognizes talented individuals from around the world who can create the ultimate game and entertainment mods based on the hit Unreal Engine. For more information about the contest, as well as links to the first- and second-round winners, please go to www.makesomethingunreal.com.

Sorry if this has been discussed.
 
It is pretty old news - the Unreal Engine 3 (not the Unreal 3 engine!) was unveiled at GDC back end of March.

If you search around the net you can find some unofficial shakey-cam footage which looks absolutely amazing - miles ahead of any other engine I've seen. However, Tim Sweeney has stated that games based around the engine won't appear until at least 2006...

Edit: Try these links for the movie :-

http://www.scifience.net/unreal3_0002.wmv
http://home.online.no/~sanbjoe/nv40/unreal3_0002.wmv
 
Diplo said:
If you search around the net you can find some unofficial shakey-cam footage which looks absolutely amazing - miles ahead of any other engine I've seen. However, Tim Sweeney has stated that games based around the engine won't appear until at least 2006...

Actually from what I understood by what Mark Rein said it was rather "the next Unreal game based on UnrealEngine3 won't be here 'til 2006" but that it was very possible that other games using the engine would surface earlier.

In any case, the demoed versions of UnrealEngine3 has as of yet not contained any SM3.0 code.
 
This sounds like nvidia's attempt to take away Valve's spotlight and push PS3.0 by misleading the public into thinking what they see in Unreal Engine 3 can only be accomplished on 6800 class hardware.

I see no other reason to show it this early into development.
 
ANova said:
I see no other reason to show it this early into development.
It's just like when Carmack showed early Doom 3 stuff on the Geforce 3. It's just a demonstration of future game graphics and the kind of technology that will be required to run it. There's no doubt that by the time the first game that uses Unreal Engine 3.0 is out, hardware will have already advanced a generation or two, reaching the point where mainstream cards can play it decently.
 
sm3.0

Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0—a key feature of Microsoft DirectX 9.0—enabled only by the NVIDIA GeForce 6 Series of graphics processing units (GPUs).
i think games that take full advantage of sm3.0 will make a big difference on 6800gpu.
 
Re: sm3.0

ultragpu said:
i think games that take full advantage of sm3.0 will make a big difference on 6800gpu.

I think games that take full advantage of SM3 will be to slow to run on the NV40/NV45/R420/R480 class of hardware.
 
Re: sm3.0

BRiT said:
I think games that take full advantage of SM3 will be to slow to run on the NV40/NV45/R420/R480 class of hardware.
It's kinda pointless to talk about games taking "full" advantage of SM3, not to mention NV4x are in a different class of hardware than the R4xx class (since they support SM3).

Seriously, you aren't going to write programs that max out the instruction limits of the NV4x processor.

It's much more useful to talk about when games will come about that use features like FP framebuffers and textures, as well as make use of SM 3.0 for significantly increased efficiency over SM 2.0. I expect this to happen after about a year. And I expect such games to run just fine on the NV4x.
 
sm3.0

And I expect such games to run just fine on the NV4x.
yeah i would agree, Tim Sweeny did say during the NV40 launch that 6800 is able to run unreal engine3 with ptretty decent framerate.
 
Re: sm3.0

ultragpu said:
yeah i would agree, Tim Sweeny did say during the NV40 launch that 6800 is able to run unreal engine3 with ptretty decent framerate.
Since any games using that engine are closer to two years away, I'm not so sure those games will run well on an NV40. They'll run, I just doubt they'll run very well (at least not with highest detail settings).
 
Re: sm3.0

Chalnoth said:
They'll run, I just doubt they'll run very well (at least not with highest detail settings).

I think that it depends on what you define as "run well". Today it seems that anything below 1280*1024, >=8XAF and 4X FSAA at acceptable framerates is slow which i think is rather ridicilous.
 
Re: sm3.0

ultragpu said:
And I expect such games to run just fine on the NV4x.
yeah i would agree, Tim Sweeny did say during the NV40 launch that 6800 is able to run unreal engine3 with ptretty decent framerate.

He said that NV40 was the first launched GPU that could run their development at more than a few frames a second, which is a little different. He has also said in interviews that they are targeting the next generation of cards after NV40/R420 as the sweet spot, and that NV40/R420 will only be the minimim capable cards, running at low res and minimum eye-candy.

It's easy for Nvidia to get a soundbite and use it on their press releases, but when you see the fuller picture, you're not going to be happy running UE3 games on NV40, and in a couple of years (when UE3 games arrive) it's not likely you'll be doing so anyway.

In fact, I'm expecting that anyone who buys NV40/R420 now will be prompted to ugrade to whatever is the lastest card when they see how poorly NV40/R420 runs UE3 games.

Edit: Changed "shipping" to "launched".
 
Re: sm3.0

Bouncing Zabaglione Bros. said:
He said that NV40 was the first shipping GPU that could run their development at more than a few frames a second, which is a little different.

Nope, he said "first to run at pretty decent framerates".

He has also said in interviews that they are targeting the next generation of cards after NV40/R420 as the sweet spot, and that NV40/R420 will only be the minimim capable cards, running at low res and minimum eye-candy.

AFAIK, the only thing he has said about mininum capable is "DX9 as a bare minimum". I have'nt read anything about low res, minimum eye candy" for the NV4X, R420. I'm not saying that it isn't true though, especially since i think he said that the generation before the NV4X was running at 2-5 fps (although we don't know if that was with all eye candy on). But can you post a link ?
 
Re: sm3.0

Chalnoth said:
as well as make use of SM 3.0 for significantly increased efficiency over SM 2.0.
wich isn't what SM 3.0 is all about. efficiency gains are minimal in most cases, the only feature it has is.. more features :D thats what SM 3.0 is all about. and using them will take some time.

but of course, you can gain _some_ efficiency in _some_ places with 3.0.. but don't expect anything magically doubling its speed or something. some percent max in some percent of the shaders, possibly having some high peaks in some shaders. thats about all you can dream of.
 
Re: sm3.0

davepermen said:
wich isn't what SM 3.0 is all about. efficiency gains are minimal in most cases, the only feature it has is.. more features :D thats what SM 3.0 is all about. and using them will take some time.

I thought that VS 3.0 (geometry instancing f.e, although i don't know it that's available only in VS3.0) could increase speed a lot but that PS3.0 was more about "more features/easier for developers" but not necessarily faster.
 
Re: sm3.0

ultragpu said:
And I expect such games to run just fine on the NV4x.
yeah i would agree, Tim Sweeny did say during the NV40 launch that 6800 is able to run unreal engine3 with ptretty decent framerate.

UE3 runs at about 30 fps on the 6800U. And that's void of any action and without a screen full of it's 100k poly characters. I wouldn't call that playable.
 
Re: sm3.0

Bjorn said:
Bouncing Zabaglione Bros. said:
He said that NV40 was the first shipping GPU that could run their development at more than a few frames a second, which is a little different.

Nope, he said "first to run at pretty decent framerates".

It was pretty clear that he was talking about the tech-demo at presentation, a real game based on UE3 would be much much more complex.
 
Re: sm3.0

Tim said:
It was pretty clear that he was talking about the tech-demo at presentation, a real game based on UE3 would be much much more complex.

AFAIK, the levels in Half Life 2 that was serving as tech demos was actually running a lot slower then the "normal" levels due to the fact that they were using a lot more shaders.
 
Re: sm3.0

Bjorn said:
Bouncing Zabaglione Bros. said:
He said that NV40 was the first shipping GPU that could run their development at more than a few frames a second, which is a little different.

Nope, he said "first to run at pretty decent framerates".

Compared to the 2-5 fps they were getting on older cards.

He was talking about the development work they were doing on the new engine. Obviously there is nothing more than the current early development work as the game is still two years away.

We also don't know how X800 performs, but given that there is no SM3.0 in the UE3 tech demo and X800 is actually shipping before 6800, it would be interesting to know how X800 runs the tech demo.
 
Of topic here but has someone a link to the first D3 demonstration video at the Mac expo. The whole vid would be nice but i can´t seem to find it.
 
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