Silent_Buddha
Legend
A game like Final Fantasy XIII would be a good candidate then; almost all of the environments are static and non-interactive. One question, is it possible to combine a voxel based engine with a polygon one? I mean use voxel for the static parts of the world and polygons for the dynamic parts, again using Final XIII as and example where most of the backgrounds you can only see but not interact with.
Yes, I believe some of the unreleased ATI demos (Ruby Demo with the Robot, for example) have used Voxel + Polygon rendering. It was done by a company that specializes in such things (thus why ATI can't release it).
Regards,
SB