Uncharted: Legacy of Thieves Collection [PS5, PC]

Cell was exceptionally well documented by IBM so unlike many emulation challenges where the biggest barrier is understanding how something works, with Cell the challenge remains the cycle-perfect emulation of eight (one main SPE CPU and seven SPUs) each running at 3.2Ghz over the 25.6 GB/s EIB bandwidth.. In emulation terms, it's what people call "a fucker". :yep2:

Generally you would cheat and approximate, or just JIT pre-complication on meatier hardware but there is no real equivalent to SPUs on modern 80x86 processors which is why so many PS3 games fail to run on the existing emulators.

I remember the EIB bus being ~300GB/s and not 25.6GB/s?
 
redownloaded it today to try the fidelity unlocked VRR mode and it's pretty smooth and sharp, the game still looks really good !
I was also surprised to notice that it has a quick resume mode, as i started Apex legends while not closing UC4, then shut down the console, and when i turned it on again it proposed me to continue, and it launched right where i left, witout going through title screens. I don't think many games use this feature on PS5.
 
The PS5 version has 4 modes, and at least two of them were given a VRR option recently.

- 1080p 120fps mode (can drop, but holds 120 the majority of the time)
- 1440 60fps+ Performance mode + VRR option
- 4k 30fps mode, 4K 40fps mode on 120 displays, + VRR option

We'll need to see performance numbers from the VRR patch, early impressions are though that the Fidelity 40fps mode is completely solid (unlike TLOU1) and with VRR is well over 40, and performance 1440p mode is 80+ fps - again though, anecdotal 'impressions', haven't seen a youtube video with frame rate numbers yet.

There's nothing in the video or the blog which indicates anything significantly has changed in the PC version wrt new graphics features, you'd think they'd drop something substantial to warrant those requirements (Instead they mention "GPU detection" and "settings"). Even Horizon Zero Dawn's announcement, which had relatively minor improvements, touted those improvements over the base experience quite prominently. This is pretty subdued unless you're excited by the inclusion of 'sliders'.

So wondering what exactly "Ultra" brings to the table then - as going from 40+fps at 4K on a PS5 to requiring a 3080 with Ultra to get 60 is uh, odd unless there's some big shadow setting or maybe just the usual 'precision increased to a point where you can't tell the difference' (but the effect is 50% more costly) ultra settings nonsense.

OTOH, as you indicate, a 5700XT for 1440p at 60fps ('high' settings) is not out of line at all either for equivalent performance, if anything usually a PS5 can outperform a 5700xt in most modern games at equivalent res. With FSR it might even be able to do a "4k" 60, so somewhat conflicting indications here. Like a 3080 isn't twice the performance of a 5700XT, yet with higher settings it can do 4K 60 vs 1440p 60 at lower settings on the 5700? Again though, depends on how those PS5 VRR numbers shake out. If the 4K VRR mode can now be 45+ fps, then the 3080 should really be doing far better than 60fps for a 'good' port imo.

FSR 2 but no DLSS is a little strange as well, considering how much work is shared between them to support each. Better than nothing at least, especially with what FSR 2.1 has showed.

(btw lol at those comments on the blog post. Deranged. One guy belives Horizon has sold 'a few thousand' on PC.)
I feel so dumb that I didn’t even know it got vrr support
 
The PS5 version has 4 modes, and at least two of them were given a VRR option recently.

- 1080p 120fps mode (can drop, but holds 120 the majority of the time)
- 1440 60fps+ Performance mode + VRR option
- 4k 30fps mode, 4K 40fps mode on 120 displays, + VRR option

We'll need to see performance numbers from the VRR patch, early impressions are though that the Fidelity 40fps mode is completely solid (unlike TLOU1) and with VRR is well over 40, and performance 1440p mode is 80+ fps - again though, anecdotal 'impressions', haven't seen a youtube video with frame rate numbers yet.

There's nothing in the video or the blog which indicates anything significantly has changed in the PC version wrt new graphics features, you'd think they'd drop something substantial to warrant those requirements (Instead they mention "GPU detection" and "settings"). Even Horizon Zero Dawn's announcement, which had relatively minor improvements, touted those improvements over the base experience quite prominently. This is pretty subdued unless you're excited by the inclusion of 'sliders'.

So wondering what exactly "Ultra" brings to the table then - as going from 40+fps at 4K on a PS5 to requiring a 3080 with Ultra to get 60 is uh, odd unless there's some big shadow setting or maybe just the usual 'precision increased to a point where you can't tell the difference' (but the effect is 50% more costly) ultra settings nonsense.

OTOH, as you indicate, a 5700XT for 1440p at 60fps ('high' settings) is not out of line at all either for equivalent performance, if anything usually a PS5 can outperform a 5700xt in most modern games at equivalent res. With FSR it might even be able to do a "4k" 60, so somewhat conflicting indications here. Like a 3080 isn't twice the performance of a 5700XT, yet with higher settings it can do 4K 60 vs 1440p 60 at lower settings on the 5700? Again though, depends on how those PS5 VRR numbers shake out. If the 4K VRR mode can now be 45+ fps, then the 3080 should really be doing far better than 60fps for a 'good' port imo.

FSR 2 but no DLSS is a little strange as well, considering how much work is shared between them to support each. Better than nothing at least, especially with what FSR 2.1 has showed.

(btw lol at those comments on the blog post. Deranged. One guy belives Horizon has sold 'a few thousand' on PC.)
the fidelity mode hits 60 in quieter moments but averages 45
 
The Fidelity mode is arguably even worse with the PS5 only able to achieve 30fps at 4k vs the PS4's 30fps at 1080p. PS4 Pro was supposed to the the 4k version of PS4!
45fps avarage in fidelity mode when uncapped (and also with higher draw distance)
 
the ps5 gets more than 30 at 4k

45fps avarage in fidelity mode when uncapped

Yes which equates to a stable/locked 30fps. I think we can assume for now that when Naughty Dog talk about achieving 30fps on the PC version they're talking a roughly equivalent level of overall performance to achieve the 30fps (or 60fps) modes on the consoles.

(and also with higher draw distance)

Yep that's my point. We can't assume this is a straight port of the PS4 version and thus comparisons to the PS4 performance are not necessarily apples to apples. It'll be a port of the PS5 version, likely with additional (albeit minor) enhancements at the higher settings presets.

I'm sure we'll see a butchered head to head or two before we get to the truth of the comparison anyway.
 
Yes which equates to a stable/locked 30fps. I think we can assume for now that when Naughty Dog talk about achieving 30fps on the PC version they're talking a roughly equivalent level of overall performance to achieve the 30fps (or 60fps) modes on the consoles.



Yep that's my point. We can't assume this is a straight port of the PS4 version and thus comparisons to the PS4 performance are not necessarily apples to apples. It'll be a port of the PS5 version, likely with additional (albeit minor) enhancements at the higher settings presets.

I'm sure we'll see a butchered head to head or two before we get to the truth of the comparison anyway.
Shouldnt be problem to make good comparison when there is uncapped mode on ps5 and no dynamic res
 
With luck we'll also get an exact settings match too. I'd expect strong performance from the PS5 given the games origins and the lack of RT.

And the fact that Nixxes didnt port this one, the fact that its a port to begin with. Though even then, 6600XT with a matching cpu (roughly ps5 spec) is ballpark PS5 performance in Spiderman.
 
With luck we'll also get an exact settings match too. I'd expect strong performance from the PS5 given the games origins and the lack of RT.
Not sure, it was rather very quick port with not meny new features tough performance is not bad
 
And the fact that Nixxes didnt port this one, the fact that its a port to begin with. Though even then, 6600XT with a matching cpu (roughly ps5 spec) is ballpark PS5 performance in Spiderman.
the 6600xt suffers a lot in spiderman for example at 4k high settings its dropping below 30 a lot
 
The 6600XT really struggles alot in Spiderman.

Besides, the PS5 isnt native 4k either, its using dynamic resolution scaling.

 
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