Considering PS5 is locked to 1440p, not surprised.
The PS5 version has
4 modes, and at least two of them were given a VRR option recently.
- 1080p 120fps mode (can drop, but holds 120 the majority of the time)
- 1440 60fps+ Performance mode + VRR option
- 4k 30fps mode, 4K 40fps mode on 120 displays, + VRR option
We'll need to see performance numbers from the VRR patch, early impressions are though that the Fidelity 40fps mode is completely solid (unlike TLOU1) and with VRR is well over 40, and performance 1440p mode is 80+ fps - again though, anecdotal 'impressions', haven't seen a youtube video with frame rate numbers yet.
There's nothing in the video or the blog which indicates anything significantly has changed in the PC version wrt new graphics features, you'd think they'd drop something substantial to warrant those requirements (Instead they mention "GPU detection" and "settings"). Even Horizon Zero Dawn's announcement, which had relatively minor improvements, touted those improvements over the base experience quite prominently. This is pretty subdued unless you're excited by the inclusion of 'sliders'.
So wondering what exactly "Ultra" brings to the table then - as going from 40+fps at 4K on a PS5 to requiring a
3080 with Ultra to get 60 is uh, odd unless there's some big shadow setting or maybe just the usual 'precision increased to a point where you can't tell the difference' (but the effect is 50% more costly) ultra settings nonsense.
OTOH, as you indicate, a 5700XT for 1440p at 60fps ('high' settings) is not out of line at all either for equivalent performance, if anything usually a PS5 can outperform a 5700xt in most modern games at equivalent res. With FSR it might even be able to do a "4k" 60, so somewhat conflicting indications here. Like a 3080 isn't twice the performance of a 5700XT, yet with higher settings it can do 4K 60 vs 1440p 60 at lower settings on the 5700? Again though, depends on how those PS5 VRR numbers shake out. If the 4K VRR mode can now be 45+ fps, then the 3080 should really be doing far better than 60fps for a 'good' port imo.
FSR 2 but no DLSS is a little strange as well, considering how much work is shared between them to support each. Better than nothing at least, especially with what FSR 2.1 has showed.
(btw lol at those comments on the blog post. Deranged. One guy belives Horizon has sold 'a few thousand' on PC.)