Uncharted: Legacy of Thieves Collection [PS5, PC]

Yeah those specs in light of those graphics do not bode well for this port at all. As far as I can tell it looks exactly like the PS4 game. Why on Earth would it need an SSD??

But hey at least we can look forward to 4k, widescreen, unlocked framerates and controller support. Like they ever considered not implementing some of those things??
Why? PS5 is 1440p at 60fps.

If we consider that they didn't do any work to optimize the game for PS5... it's reasonable to consider they're not doing anything to optimize for PC. 2070 for PS5 level quality and performance is in line with normal IMO.
 
Considering PS5 is locked to 1440p, not surprised.

The PS5 version has 4 modes, and at least two of them were given a VRR option recently.

- 1080p 120fps mode (can drop, but holds 120 the majority of the time)
- 1440 60fps+ Performance mode + VRR option
- 4k 30fps mode, 4K 40fps mode on 120 displays, + VRR option

We'll need to see performance numbers from the VRR patch, early impressions are though that the Fidelity 40fps mode is completely solid (unlike TLOU1) and with VRR is well over 40, and performance 1440p mode is 80+ fps - again though, anecdotal 'impressions', haven't seen a youtube video with frame rate numbers yet.

There's nothing in the video or the blog which indicates anything significantly has changed in the PC version wrt new graphics features, you'd think they'd drop something substantial to warrant those requirements (Instead they mention "GPU detection" and "settings"). Even Horizon Zero Dawn's announcement, which had relatively minor improvements, touted those improvements over the base experience quite prominently. This is pretty subdued unless you're excited by the inclusion of 'sliders'.

So wondering what exactly "Ultra" brings to the table then - as going from 40+fps at 4K on a PS5 to requiring a 3080 with Ultra to get 60 is uh, odd unless there's some big shadow setting or maybe just the usual 'precision increased to a point where you can't tell the difference' (but the effect is 50% more costly) ultra settings nonsense.

OTOH, as you indicate, a 5700XT for 1440p at 60fps ('high' settings) is not out of line at all either for equivalent performance, if anything usually a PS5 can outperform a 5700xt in most modern games at equivalent res. With FSR it might even be able to do a "4k" 60, so somewhat conflicting indications here. Like a 3080 isn't twice the performance of a 5700XT, yet with higher settings it can do 4K 60 vs 1440p 60 at lower settings on the 5700? Again though, depends on how those PS5 VRR numbers shake out. If the 4K VRR mode can now be 45+ fps, then the 3080 should really be doing far better than 60fps for a 'good' port imo.

FSR 2 but no DLSS is a little strange as well, considering how much work is shared between them to support each. Better than nothing at least, especially with what FSR 2.1 has showed.

(btw lol at those comments on the blog post. Deranged. One guy belives Horizon has sold 'a few thousand' on PC.)
 
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Indeed looking at it that way, a RTX2070 to match the PS5 isnt out the ordinary, since its around the same performance level. I guess theres no ray tracing either. Still its a port not even done by Nixxes so i expect it to be worse than spiderman at the very least.
 
Arne from Naughty Dog confirmed that Uncharted: Legacy of Thieves Collection on PC will support DLSS from day 1.

arne.png


Awesome!
 
A bit O/T but all the Uncharted talk made me restart Uncharted 2 (from the PS4 update), which is still a damn amazing game. Now why the hell aren't PS4 games more easily playable on PC? How are there are so few mature PS4 emulators on PC?

You can literally play more PS3 games under emulation on PC, than PS4 games. Frustrating.

edit: I meant PC.
 
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Arne from Naughty Dog confirmed that Uncharted: Legacy of Thieves Collection on PC will support DLSS from day 1.

arne.png


Awesome!

Do we know who's porting this? Is it Naughty Dog themselves? That'd certainly be interesting. I hadn't noticed the blog earlier (this is what happens when you browse on a phone) but it does go into a little more detail on the configurable settings, namely "adjustable Texture and Model Quality, Anisotropic Filtering, Shadows, Reflections, and Ambient Occlusion". No detail on whether or by how much they scale beyond the PS5 settings but it's probably a reasonable assumption to assume High is pretty close to the PS5 and Ultra goes beyond that. Given the state of those (admittedly hilarious) comments on the blog I guess they don't dare talk about scaling beyond the PS5.

They also mention the PC has "Variable Load Speed" as a specific feature. WTF is that??
 
A bit O/T but all the Uncharted talk made me restart Uncharted 2 (from the PS4 update), which is still a damn amazing game. Now why the hell aren't PS4 games more easily playable on PS5? How are there are so few mature PS4 emulators on PC?

You can literally play more PS3 games under emulation on PC, than PS4 games. Frustrating.

They are? Put the game disk in or download them.... 99% of games work fine?
 
Do we know who's porting this? Is it Naughty Dog themselves? That'd certainly be interesting. I hadn't noticed the blog earlier (this is what happens when you browse on a phone) but it does go into a little more detail on the configurable settings, namely "adjustable Texture and Model Quality, Anisotropic Filtering, Shadows, Reflections, and Ambient Occlusion". No detail on whether or by how much they scale beyond the PS5 settings but it's probably a reasonable assumption to assume High is pretty close to the PS5 and Ultra goes beyond that. Given the state of those (admittedly hilarious) comments on the blog I guess they don't dare talk about scaling beyond the PS5.

They also mention the PC has "Variable Load Speed" as a specific feature. WTF is that??
It's Iron Galaxy. They're mentioned in the PSBlog.

Yea, I wasn't sure what to think of "Variable Load Speed" but I think they either meant Variable Frame Rate (meaning unlocked) or essentially depending on your PC (CPU and SSD) you'll get faster loading lol.

The PS5 version loads extremely quick ~2 second or so.. and there's a mode to quickly load a specific section of the game to replay it.. and the faster load speed makes it very seamless. Should be similar on PC as well.
 
Ah, now it makes sense :runaway:

I imagine they their knowledge about system and game security increases with every generation so things like emulation become harder and harder to do.

Emulation is usually N-2 consoles before it gets good (with N being the current gen). It'll be a long while before we get anything playable on the PS4 or XBO. Even the PS3 and XB360 are very shaky in terms of emulation from what I've seen. At least if you don't have a very high end system. Thankfully, Nintendo which is far more important IMO thanks to it's unique exclusives seems to get sorted much, much faster.
 
I imagine they their knowledge about system and game security increases with every generation so things like emulation become harder and harder to do.
Maybe. But if you can compromise real PS4 hardware, it should be a much easier task to build a VM that lacks those protections that runs PS4's x64 code on x64 processors - a less daunting task than trying to emulate Cells SPE and SPUs. Ditto Xbox One. Perhaps the need for emulation just is far lessoned because it's easier to run last gen PS4 games on PS5.
 
Maybe. But if you can compromise real PS4 hardware, it should be a much easier task to build a VM that lacks those protections that runs PS4's x64 code on x64 processors - a less daunting task than trying to emulate Cells SPE and SPUs. Ditto Xbox One. Perhaps the need for emulation just is far lessoned because it's easier to run last gen PS4 games on PS5.

True but I remember the PCSX2 team saying that having Linux on PS3 really helped with the understanding of Cell and reduced a lot of the guess work.

I skipped that console generation completely as I was 100% PC gaming at that time so not really sure what games are worth emulating on PS3 outside of the big hitters like Uncharted/TLOU which I played on PS4.
 
True but I remember the PCSX2 team saying that having Linux on PS3 really helped with the understanding of Cell and reduced a lot of the guess work.
Cell was exceptionally well documented by IBM so unlike many emulation challenges where the biggest barrier is understanding how something works, with Cell the challenge remains the cycle-perfect emulation of eight (one main SPE CPU and seven SPUs) each running at 3.2Ghz over the 25.6 GB/s EIB bandwidth.. In emulation terms, it's what people call "a fucker". :yep2:

Generally you would cheat and approximate, or just JIT pre-complication on meatier hardware but there is no real equivalent to SPUs on modern 80x86 processors which is why so many PS3 games fail to run on the existing emulators.
 
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