Uncharted: Legacy of Thieves Collection [PS5, PC]

I actually thought this had already been released. Welcome PC users wondering if Naughty Dog will push back release dates and praying things don't get pushed back a month before launch is due. We're with you on this! It's just what they do... :runaway:
 
Last edited by a moderator:
Yeah noticed the Epic promo before which indicated it was close, now they've finally dropped a date. Not a fan enough of the series to double-dip at full price but very curious to see the DLSS implementation, Naughty Dog has never really embraced reconstruction and the 60fps mode on the PS5 def looks every bit a straight 1440p.
 
Those specs and performance targets don't look good at all. Hopefully just bad marketing.

Yeah that's a 1060 to reach base PS4 performance if we go by that graphic. You expect some inefficiencies with the added API overhead sure, but that's a bit egregious, especially considering the PS5 runs 120fps at 1080p - the RDNA2 GPU in there is not 4X a 1060. Hopefully just very conservative.
 
Those specs and performance targets don't look good at all. Hopefully just bad marketing.

Yeah that's a 1060 to reach base PS4 performance if we go by that graphic. You expect some inefficiencies with the added API overhead sure, but that's a bit egregious, especially considering the PS5 runs 120fps at 1080p - the RDNA2 GPU in there is not 4X a 1060. Hopefully just very conservative.

It says remastered for the PC. It's rare these days that you get a PC game where the "High" settings = PS4 fidelity. Likely there are some significant improvements at that level.
 
It says remastered for the PC. It's rare these days that you get a PC game where the "High" settings = PS4 fidelity. Likely there are some significant improvements at that level.

Potentially sure, but do you think it goes significantly above the PS5 version? Odds are they say that for the PC version because they also say it for the PS5.

Playstation store said:
UNCHARTED: Legacy of Thieves Collection includes critically acclaimed, globe-trotting single player exploits from UNCHARTED™ 4: A Thief’s End and UNCHARTED™: The Lost Legacy, remastered in stunning detail for the PS5™ console with improved visuals and framerate.

This is different than God of War which added a costly shadow improvement at its high settings, that was just the PS4 version with a 60fps patch on the PS5. Who knows, maybe there are considerable improvements - the PS5 version, while a fully native separate install, was a pretty marginal graphical upgrade. I hope so at least if that's the performance disparity we're seeing. 120fps vs. 30 for a 1060 is pretty out of whack unless there's a considerably costly effect added or as mentioned, they're just giving absolute worst-case numbers.
 
Last edited:
I’d be surprised if there are any differences over the PS5 version, particularly anything significant.

If its anything like the other PS games on PC then you get a sizeable upgrade in graphics. Not im saying that the given system specs make any sense, they probably dont if Nixxess is behind the port. Maybe its a production pre-Nixxess?
 
I’d be surprised if there are any differences over the PS5 version, particularly anything significant.

My point was aimed at the comparison with the PS4 version which is almost certainly apples to oranges. I do agree the PS5 version is likely to be quite similar to the PC version on high. That said this really doesn't tell us anything right now. The PS5 isn't a solid 120fps at 1080p and the recommendation might be for a fully locked 30 (say 40-50 unlocked) on the 1060.

Loading times should be really interesting on the PC version as the PS5 is very fast. I assume it's not using Direct Storage.
 
My point was aimed at the comparison with the PS4 version which is almost certainly apples to oranges.

It's not though. You can look up comparisons online to see what changes were made with the PS5 version, and I was also speaking from having actually played through it both on my Pro and PS5.

The changes were extremely minor and mostly amount to artistic colour grading choices and better lod, yet they call it 'remastered' on the PS5 as well. Just slapping that tag on the PC version tells us nothing.

I do agree the PS5 version is likely to be quite similar to the PC version on high. That said this really doesn't tell us anything right now. The PS5 isn't a solid 120fps at 1080p

Some minor dips in the most absolutely hectic examples chosen to specifically find the buckling points, yeah. It's well above 100 the majority of the time (in fact John stated outside of these small areas it is effectively locked at 120). A 30fps 1080p doesn't really look better against a ~110fps average 1080p, it's still a drastic difference relative to the actual power of the GPU's.

Again, nothing is really 'known' at this point, it's just a marketing blurb so far, so we'll see. But just going by what Sony produced for the PS5 and calling it a 'remaster', and also considering the port is not being done by Nixxes, there's really not much reason to assume that if these supposed performance numbers are accurate that it's due to any significant graphical overhaul.

(I hope Nixxes have some input, but I suspect they're still busy with Spiderman & the upcoming Miles port. I don't think Iron Galaxy's name is forever tarnished due to Arkham Knight PC mind you, they have been around for a while and have produced solid ports for other platforms.)
 
Last edited:
Lets await the final game and see how it performs, it might not be a bad port afterall. System spec requirements have often been weird.
 
It's not though. You can look up comparisons online to see what changes were made with the PS5 version, and I was also speaking from having actually played through it both on my Pro and PS5.

The changes were extremely minor and mostly amount to artistic colour grading choices and better lod, yet they call it 'remastered' on the PS5 as well. Just slapping that tag on the PC version tells us nothing.

I dunno, while subtle, I would expect some of those changes to be quite taxing on the hardware. Higher LOD, seemingly higher quality shadows, instances of more accurate shading, billboard trees swapped out for 3d shadowed models in the distance etc... all of these things together are reminiscent of PC Ultra type settings which may not have that big an impact but can be quite heavy on the hardware and make an apples to apples comparison difficult.

It's worth noting that the PS5 would only be achieving around 4x the performance of the PS4 in it's performance mode if the graphical settings were directly comparable so I do suspect they've just whacked up a load of easy to manipulate settings to sap up all that extra power. The Fidelity mode is arguably even worse with the PS5 only able to achieve 30fps at 4k vs the PS4's 30fps at 1080p. PS4 Pro was supposed to the the 4k version of PS4!
 
1060 on the recommended spec, that's quite an old GPU. I'm sure it'll run fine on modern hardware.
 
I'd say the more worrying spec is actually the min one. a GTX 960 for 720p medium settings. Medium is much more likely to be a direct match for PS4 settings than High, but 720p is well below PS4 resolution. A GTX 960 should be significantly more powerful than a PS4 so perhaps there are issues with this port.
 
Back
Top