Uncharted 4: A Thief's End [PS4]

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Indeed. It's odd how UC seems singled out for the same format of 'kill the one-dimensional, purely evil bad guys'. It's not like he was killing 'good guys'. Yet the internet likes to rant about how casually murderous he is.
 
I never could figure out if the whole Drake kills people for fortune was either a passionate (heated) discussion or just really bad trolling.

Anyhow, these characters with moral clauses of not killing the innocent or just people in general... still kill people, regardless of their intentions of not doing so. Even common thugs/henchmen deserves justice too. Not to have their brains bashed in and left for dead by a vigilante (yes you Batman), or somehow amazingly tricked into lining up perfectly for a one kill shot (yes you Indy).

These guys deserves justice as well... :yep2: since we're pointing out Drake's sweet, tender, and merciful killings as being unnecessary.
 
I always thought it was just a silly troll-joke. :p

Indeed. It's odd how UC seems singled out for the same format of 'kill the one-dimensional, purely evil bad guys'. It's not like he was killing 'good guys'. Yet the internet likes to rant about how casually murderous he is.

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Indeed. It's odd how UC seems singled out for the same format of 'kill the one-dimensional, purely evil bad guys'. It's not like he was killing 'good guys'. Yet the internet likes to rant about how casually murderous he is.

I think what makes his situation so peculiar is his otherwise seemingly friendly nature. He also does it for the flimsiest reasons. He's not out to win wars or save planets. He's not even out to save people most of the time. He butts heads with warlords and shadowy organisations solely because there might be some sort of treasure he's usually not even really sure about in it for him.

I mean of course Marcus Fenix and the dude from CoD shoot up stuff with reckless abandon. Just look at the guys and the situations they're usually in.
 
You may be right? How does that contrast with other everyday heroes? A Google of Lara Croft shows similar claims. But as per Globalisateur's Mario reference, characters have been killing 'enemies' for no good reason for as long as video games have existed. Well, I suppose they were motivated by rescuing the something-or-other, so the justification of the genocide was at least altruistic.
 
To me having fun it's a sufficient reason to kill.

BTW I find that the final lines/moments between Nate and Lazarevic in UC2 provide a good answer/reflection to the issue of morality in Uncharted.
 
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The first Tom Raider games weren't only using humans as enemies, there were plenty of animals and I think even a T-rex? Also, Lara wasn't really showing any personality, at least within the game, whereas Drake is very carefully designed to be more of a friendly neighbor guy, grunting and commenting on events and barely making jumps and all. So the character had a lot more contrast between his personality and his actions.
 
You may be right? How does that contrast with other everyday heroes? A Google of Lara Croft shows similar claims. But as per Globalisateur's Mario reference, characters have been killing 'enemies' for no good reason for as long as video games have existed. Well, I suppose they were motivated by rescuing the something-or-other, so the justification of the genocide was at least altruistic.
At least Space Invaders was defending the earth against.... space invaders.
 
All games suffer from compromises in the name of gameplay, I can't believe uncharted, of all games, is being attacked for the classic bad guy mobs encounters, without which the game would be boring. On some aspects it's over-analysed, on other aspects it's not being analysed enough.

Drake is not a hero, he's a theif, and the first scene of the third game shows his progression very well from the ending of U2, and a lot more info about his past. In the three Uncharted, Drake have a nice character arc.

You shoot mobs who try to kill you. If anyone is bothered by that they can let the mobs shoot first in every encounter, play it like han solo. No more murder simulator, it's now a self defence simulator. It's also a very hard mode.
 
I never could figure out if the whole Drake kills people for fortune was either a passionate (heated) discussion or just really bad trolling.

Anyhow, these characters with moral clauses of not killing the innocent or just people in general... still kill people, regardless of their intentions of not doing so. Even common thugs/henchmen deserves justice too. Not to have their brains bashed in and left for dead by a vigilante (yes you Batman), or somehow amazingly tricked into lining up perfectly for a one kill shot (yes you Indy).

These guys deserves justice as well... :yep2: since we're pointing out Drake's sweet, tender, and merciful killings as being unnecessary.

PETZ....People for the Ethically Treatment of Zombies.
 
All games suffer from compromises in the name of gameplay, I can't believe uncharted, of all games, is being attacked for the classic bad guy mobs encounters, without which the game would be boring. On some aspects it's over-analysed, on other aspects it's not being analysed enough.

Drake is not a hero, he's a theif, and the first scene of the third game shows his progression very well from the ending of U2, and a lot more info about his past. In the three Uncharted, Drake have a nice character arc.

You shoot mobs who try to kill you. If anyone is bothered by that they can let the mobs shoot first in every encounter, play it like han solo. No more murder simulator, it's now a self defence simulator. It's also a very hard mode.

I think this is the bit that really reveals wheather a person rallying this same old tired arguement has actually played the Uncharted games and followed the story or not.

If you have played the games and followed the story properly, you should know that Drake is a grave robber and a thief. He's a treasure hunter that isn't affraid to break into a museum or someone's private art collection to find some clue to his next stash of ancient booty. He's a nice guy, but he gets himself into some deep shit with some questionable and very dangerous people.

In Uncharted, Drake has pissed off so many people that there are mercenary groups, smugglers and all kinds of unscrupulous folks of all types that are out to kill him on sight. It's no wonder he's being shot at continually and has to protect himself.

I think people shouting, "Lube-o-narrative disco-bob", are having trouble reconciling Drake's spritely demeanour with the fact that he just gunned down 20 odd thugs in the last scene. When in reality, even prior to the very first scene in the very first Uncharted game, Drake would have already killed before in self defence, and therefore would have already become desensitised to the act of taking another person's life a long time ago. He's after all lived a lifetime of treasure hunting, and so it makes sense in that regard.

I think a legitimately bad example of this common complaint with the Uncharted series is Far Cry 3. The player character is some fun-loving US college kid on hols with his friends, who gets into some bad stuff, sees his brother die and then suddenly becomes friggin' rambo, stealthily murdering the equivalent of a small country's population just because some gray haired stoner tells him he's the chosen one, and the local priestess rapes him... :confused:

... dats some real Ubisoft logic right there!
 
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