Bagel seed
Veteran
Completely real time is bonkers. At 60 fps! I want to see what they can do with U5 at 30..
Maybe they're using a hybrid MSAA+post AA technique? Or some completely new approach.Yeah but there's the fly, thin geometry aliases a LOT and the post AA algorithms should fail utterly at the reconstruction... I don't understand.
Yeah, that part is a paraphrase of what I was told, they used the term '3D cutscene' (I suppose to contrast with 2D video)What do you mean by 3D cutscene ?
EDIT: Ah okay. He clarified.
I suspect there's some degree of extra sampling or another, yeah. Raw 1-sample-per-pixel with spatial analytical cleanup simply doesn't give clean results on thin details; you usually at least need to resolve things into recognizable stairsteps before the post can do its job correctly.Maybe they're using a hybrid MSAA+post AA technique? Or some completely new approach.
There you go, confirmed all real time on running on PS4 even though they call it in engine. I guess they'll render all the cutscenes realtime this time to save space which makes sense.
http://gamingbolt.com/uncharted-4s-...an-actual-level-in-the-game-was-all-in-engine
What a godsend beast ND is...sweet jeezuz.
There is a teeny weeny bit of aliasing on his forearm if you look closely. Most tends to be hidden by DOF & night time & motion blur.
Yeah alpha textured trickery was my first idea after learning that it was realtime, too.
Still, texture clarity is also amazing, both on Drake and on that cage with the text...
Yeah alpha textured trickery was my first idea after learning that it was realtime, too.
Still, texture clarity is also amazing, both on Drake and on that cage with the text...
They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.