Uncharted 4: A Thief's End [PS4]

Discussion in 'Console Gaming' started by Strange, Nov 15, 2013.

Thread Status:
Not open for further replies.
  1. Nesh

    Legend

    Joined:
    Oct 2, 2005
    Messages:
    9,337
    God damn it. Is it real time or not? We ve got two links saying the opposite story
     
  2. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    DF is speculating like anyone else, based on absence of the word "realtime".
    Gamingbolt piece may be a result of "miscommunication" though. :)
     
  3. Starx

    Regular Newcomer

    Joined:
    Sep 29, 2013
    Messages:
    290
  4. messyman

    Regular

    Joined:
    Apr 17, 2010
    Messages:
    749
    There is still the possibility of miscommunication tho.
    Seems too good to be true, but if it's true then WOW!
     
  5. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,495
    No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.

    Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.

    So I then asked Richard about it and whether he could spot any signs that the trailer was real time, which he did in his updated post:

    http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

    But wow, what an incredible achievement coming less than a year into the PS4's life.
    And at 60fps no less.
     
    #265 (((interference))), Jun 11, 2014
    Last edited by a moderator: Jun 11, 2014
  6. Npl

    Npl
    Veteran

    Joined:
    Dec 19, 2004
    Messages:
    1,905
    Wait, its 1080p, 60fps and 3D? like more than 2 of those at the same time?

    Btw, it was only the PS3 generation where Naughty dog dint use realtime cinematics (Jak 2 and 3 had really beefed up quality in the cutscenes)
     
  7. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,495
    3D as in 3D graphics (not as in stereoscopic).
     
  8. djskribbles

    Veteran

    Joined:
    Jan 27, 2007
    Messages:
    4,751
    Wow. I think someone else said this earlier, but I had high expectations for ND, and they have surpassed them. The 60fps part especially.
     
  9. TomRL

    Newcomer

    Joined:
    Apr 19, 2014
    Messages:
    179
    Lol good, I was beginning to think that Sony had its very own misterxmedia for a second.

    I was amazed when I saw the demo. But then I was completely astonished when they said targeting 60fps. Seriously what the hell? How the hell are they doing this? Was compute way more powerful than once thought? I can't express how awesome this is. My second point of amazement is how they decided to go for lower fidelity 60fps instead of 30fps. That's not a move I thought Naught Dog would make, considering they are the best in the industry when it comes to graphical prowess.

    Are they not able to create assets at a high enough detail to take advantage of a lower framerate??
     
  10. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,558
    Then again, it's just one character in a small environment.
     
  11. TomRL

    Newcomer

    Joined:
    Apr 19, 2014
    Messages:
    179
    I'm still impressed. DEM FOLIAGE!
     
  12. messyman

    Regular

    Joined:
    Apr 17, 2010
    Messages:
    749
    That's incredible. :shock:
     
  13. blakjedi

    Veteran

    Joined:
    Nov 20, 2004
    Messages:
    2,947
    Location:
    20001
    Did Sony secretly put an R9 in there?
     
  14. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    5,213
    Well yes, they did. Architecture of PS4 GPU supports beefed up DC queues that are also part of PC R9 line.

    I would have liked for them to go with at least 28-34 CU modules, but they went with 20 [2 for yield redundancy].
     
  15. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,466
    Location:
    Budapest, Hungary
    I'm speechless.
     
  16. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,495
    Yeah, I was floored when I heard it. In fact, it seemed so unbelievably clean and detailed (at 1080p, 60 fps no less) that it gave me pause from posting it was real time (even though I had a dev confirm to me that was the case)

    Especially as you, our resident CGI expert, thought it was supersampled:
    http://forum.beyond3d.com/showpost.php?p=1853622&postcount=184

    I told Shifty yesterday that it was confirmed as real-time to me, and whether he could spot any signs of it being so, but he couldn't.

    So big props to Richard for picking up the tell-tale signs of native 1080p rendering (as opposed to supersampling)
     
    #276 (((interference))), Jun 12, 2014
    Last edited by a moderator: Jun 12, 2014
  17. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,558
    Until we get an on-record quote, I think this counts as a rumor.
     
  18. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,613
    What do you mean by 3D cutscene ?

    EDIT: Ah okay. He clarified.
     
  19. AlNets

    AlNets ¯\_(ツ)_/¯
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    17,934
    Location:
    Polaris
    There is a teeny weeny bit of aliasing on his forearm if you look closely. Most tends to be hidden by DOF & night time & motion blur.
     
  20. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,466
    Location:
    Budapest, Hungary
    Yeah but there's the fly, thin geometry aliases a LOT and the post AA algorithms should fail utterly at the reconstruction... I don't understand.
     
Thread Status:
Not open for further replies.

Share This Page

  • About Beyond3D

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...