Glad we got final confirmation. With these kind of efforts coming out of ND, this will be great generation of gaming.
Yeah exactly true, UC has always been excellent at 30fps and UC2 has won over 250+ awards for being a 30fps shooter.
Is Morpheus going to be a target for this game? Probably not as it's not a great fit (3rd person). ND may have an eye on that though, so provide a 60 fps mode for normal play and same or 120 Hz pared-back version for Morpheus.
Is Morpheus going to be a target for this game? Probably not as it's not a great fit (3rd person). ND may have an eye on that though, so provide a 60 fps mode for normal play and same or 120 Hz pared-back version for Morpheus.
I'm thinking Morpheus may operate at 120 Hz. So it's either 60 Hz for a 60 Hz Morpheus and the standard TV experience is 60 Hz, or it'll be simplified for 120 Hz. However, they can't render at 30 Hz if they want to be compatible with Morpheus. 60 Hz is the minimum. So ND may be targeting that with the option to produce simpler graphics should it go 120 Hz. If they target 30 Hz for TV, they can pare back for 60 Hz for a 60 Hz Morpheus, but if Morpheus goes 120 Hz they would have to cut too much. Hence, IMO, the possibility of Morpheus requires 60 Hz for the TV experience of any game.I thought the requirements were 2 images at 960×1080@60fps, that should equal 1 image at 1080p@60fps.
So in fact every 1080p60fps PS4 game should be easily doable for Morpheus without doing a pared-back version.
Am I missing something?
Have a read of GamaSutra's interview with Anton Mikhailov (one of Morpheus's designers) a few days back. He said:I'm thinking Morpheus may operate at 120 Hz. So it's either 60 Hz for a 60 Hz Morpheus and the standard TV experience is 60 Hz, or it'll be simplified for 120 Hz.
Anton Mikhailov said:"In VR, it's not really a choice. You have to go at least 60, preferably higher. It's kind of a new bar. There are new rules you should obey as a developer. Frame rate and latency are really, really important".
I'm thinking Morpheus may operate at 120 Hz. So it's either 60 Hz for a 60 Hz Morpheus and the standard TV experience is 60 Hz, or it'll be simplified for 120 Hz. However, they can't render at 30 Hz if they want to be compatible with Morpheus. 60 Hz is the minimum. So ND may be targeting that with the option to produce simpler graphics should it go 120 Hz. If they target 30 Hz for TV, they can pare back for 60 Hz for a 60 Hz Morpheus, but if Morpheus goes 120 Hz they would have to cut too much. Hence, IMO, the possibility of Morpheus requires 60 Hz for the TV experience of any game.
And Sony must have ND looking at Morpheus!
It looks photo-realistic. It can't look any better than that!
Can it?