Sigfried1977
Legend
Also, re the comment about Uncharted platfoming being a QTE in diguise, i disagree. It's hyperbolic and disingenuous.
You're right. Most QTEs at least require some amount of reflexes and timing.
ND tends to go on and on about Uncharted's "three pillars of gameplay", when it's actually only one pillar with some throwaway stuffing at the sides.
There's plenty of platforming in U3, and since none of it is engaging in the slightest, quite a few people regard this as a negative. I don't want a different game. I just want a better one. Leaping across a seemingly bottomless chasm should never ever feel casual, let alone boring. Calling out a dull mechanic for what it is seems fair to me.
After all people also complain about the combat in Tomb Raider games, and Tomb Raider in general has far fewer combat situations than Uncharted has platforming sequences.
Assassins Creed is an entirely different beast altogether. Climbing and platforming in that game is akin to driving around in your car in GTA. Getting from point A to be B is easy. The actual challenge is to reach your destination in the quickest and most elegant way possible. Besides, the game's platforming mechanics are usually put to fairly good use in the game's many platforming focused interior environments.