Uncharted 3

Jak and Daxter Trilogy Edition rated in Germany (Update: Confirmed by SCEA)
http://www.joystiq.com/2011/11/09/jak-and-daxter-trilogy-edition-rated-in-germany/



Update: Sony Confirms Jak & Daxter PS3 Collection
http://ps3.ign.com/articles/121/1212038p1.html

Jak and Daxter Collection Coming to PS3 with HD, 3D, Trophies
http://blog.us.playstation.com/2011...collection-coming-to-ps3-with-hd-3d-trophies/

We’ve been getting many, many requests asking about Jak and Daxter coming to PS3, and I’m happy to announce that the series will make its PS3 debut this February with the launch of the Jak and Daxter Collection.

The Jak and Daxter Collection features three of our favorite Jak and Daxter titles – Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3 – all remastered by Mass Media, working closely with our team at Naughty Dog. With the launch of Jak and Daxter Collection, you’ll be able to experience the adventures of Jak and his Daxter in 720p high definition with crisper visuals, smoother gameplay animation, and in full stereoscopic 3D. And, I’m sure all of you hardcore collectors will be happy to hear that each game in the trilogy features full PS3 trophy support.

[etc. etc. etc.]
 
Yes, where you fight Talbot. Note: It's not at the end of the fight it's during, when I am thrown off I get the "hand kicking" QTE

You said you were mashing circle. However I'm pretty sure you have to press square in that situation instead. I also don't remember getting any flashing button prompts in that situation, not even on easy. It's something you just have to figure out by yourself (which is a bit stupid in terms of design because it's really not all that obvious). Nate isn't trying to evade the kick. He's trying to grab Talbot's foot.

Then again, maybe I'm remembering all of this completely wrong.
 
When he's trying to stab you while you are on the ground and other situations he tries to stab you while holding you is circle.

It's not overloaded with circle presses, I would be on the ground and when the camera changes I would be on my feet being thrown, it happen 3 or 4 times during the fight.

On Jax, I loved all of the games, so will probably buy the collection, never really finished the first one so will probably give it a good go this time round.
 
Yeah, as I understand, there are 2 types of QTEs in that combat. Circle or Triangle.

[size=-2]Em... should we like spoiler tag this discussion ?[/size]
 
Triangle to avoid or counter, circle to break loose. On normal I made it through in one go, only died during the shooting part. Will let you know how it goes on Hard once I get there.
 
The sand tech is completely amazing! The way the sand moves under Drake's feet, etc, is very convincing. The water is great as well! I haven't seen that much going on, in a game, at one time. I am really enjoying the experience. I'm on Chapter 22.
 
Triangle to avoid or counter, circle to break loose. On normal I made it through in one go, only died during the shooting part. Will let you know how it goes on Hard once I get there.

Same here. I forgot about this fight until DJ brought it up. ^_^
Had to check Youtube to see what he meant.
 
The sand tech is completely amazing! The way the sand moves under Drake's feet, etc, is very convincing. The water is great as well! I haven't seen that much going on, in a game, at one time. I am really enjoying the experience. I'm on Chapter 22.

It's not just a single tech. It's everything put together that makes Uncharted incredible. I like the combined experiences in the water levels more, but the sand levels are more stunning visually. ;-)
 
It's not just a single tech. It's everything put together that makes Uncharted incredible. I like the combined experiences in the water levels more, but the sand levels are more stunning visually. ;-)
Oh, don't I know it! In the UC2 dev slides, they had about 5 or 6ms left on SPU 5. It seems they made good use of it along with optimizing other routines. I can hardly wait to see the dev slides from this one.

I'm overseas as a contractor. Some of the other guys are die-hard PC gamers, but they watch me play Uncharted 3, in awe, for a spell. They haven't seen anything like Chapter 13 (dynamic set pieces on a water simulation, while the player performs all their moves on those dynamic surfaces) in their PC games. I have a high-end DTR computer as well. I can run any game on ultra setting and I'm surprised I haven't witnessed anything like this in the PC gaming environment.

Anyway, to me, Uncharted 3 is a good marriage between entertaining gameplay/story and a tech demo. The technical gameplay experiences Uncharted 2/3 offer seem to, currently, be unique to the platform. I'm glad I have an uber PC and PS3. Times are good! :)
 
I believe a lot of us are waiting for the big patch to complete U3.

I'd love to see ND's workflow for the game. How easy is it for them to update the water levels ? *If* the process is simple, it will make a lot of difference to other games they make in the future.
 
I believe a lot of us are waiting for the big patch to complete U3.

I'd love to see ND's workflow for the game. How easy is it for them to update the water levels ? *If* the process is simple, it will make a lot of difference to other games they make in the future.

I'm waiting for the patch to bring back motion blur! I'm onto chapter 4 or 5 on crushing, but Skyrim is now providing my gaming goodness until then.
 
I agree with the complain he makes about the desert section when Drake is weak and vulnerable while searching for water and then he meets the baddies and a fight ensues between him and 30 other bad guys, with no hint or whatsoever of thirst he had a moment ago.

Indeed. One I can't help but think that with a little bit more effort, they could have strung together a much better plot that would give more meaning to the gameplay. As good as the set pieces are (from a technical point of view), the package of UC2 was much better and dare I say, believable.

The grand-spoiler of the game
that Nathan Drake is not his real name
warranted at least some sort of explanation to be able to relate to the character. The way it was ignored throughout the game makes you wonder why they even mentioned it at all. Without the questions to this character development, why even bother with a history lesson of young Drake? It's not as if the gameplay was an interesting set-piece other than the 'running away' sequence.
 
Indeed. One I can't help but think that with a little bit more effort, they could have strung together a much better plot that would give more meaning to the gameplay. As good as the set pieces are (from a technical point of view), the package of UC2 was much better and dare I say, believable.

The grand-spoiler of the game
that Nathan Drake is not his real name
warranted at least some sort of explanation to be able to relate to the character. The way it was ignored throughout the game makes you wonder why they even mentioned it at all. Without the questions to this character development, why even bother with a history lesson of young Drake? It's not as if the gameplay was an interesting set-piece other than the 'running away' sequence.

I considered that setup for Uncharted 4 material.
 
I agree with the complain he makes about the desert section when Drake is weak and vulnerable while searching for water and then he meets the baddies and a fight ensues between him and 30 other bad guys, with no hint or whatsoever of thirst he had a moment ago.

Not to mention that out of all things left over from a supply plane, he takes a gun with him, instead of perhaps looking for some water. His need to kill is apparently greater than his need to survive.

Indeed. One I can't help but think that with a little bit more effort, they could have strung together a much better plot that would give more meaning to the gameplay. As good as the set pieces are (from a technical point of view), the package of UC2 was much better and dare I say, believable.

The grand-spoiler of the game
that Nathan Drake is not his real name
warranted at least some sort of explanation to be able to relate to the character. The way it was ignored throughout the game makes you wonder why they even mentioned it at all. Without the questions to this character development, why even bother with a history lesson of young Drake? It's not as if the gameplay was an interesting set-piece other than the 'running away' sequence.

I was wondering if we'd ever get a good explanation of why Drake was
so obsessed with this particular villain. But that never happens. Or more on how younger Sully was working for them. Maybe flesh out the villains a bit more that way. And the whole thing about Drake and Elena getting married in between games. It's sort of mentioned, then immediately ignored, and in the end they are back together again. There seem to be a lot of odd things left unexplained.
Instead we have the shipyard and desert, neither of which add anything to the plot.

That's why I want them to do a new IP. If they want to push boundaries of what you with story telling in games, then why not start over with something new that's specifically designed with that goal in mind.

I mean what are they going to do with Uncharted next. You can't have Drake settling down Elena because the game requires him to go adventuring. He can't really find some big treasure because that would again get in the way of a sequel. And the more genecide he commits, the ancient lost city's or supernatural thing he finds, the less real it all seems. The characters already have this air of immortality about them the because
how ever many times they pretend one of them dies, it never happens. Even when it makes sense for some of them to die.
 
Indeed. One I can't help but think that with a little bit more effort, they could have strung together a much better plot that would give more meaning to the gameplay. As good as the set pieces are (from a technical point of view), the package of UC2 was much better and dare I say, believable.

The grand-spoiler of the game
that Nathan Drake is not his real name
warranted at least some sort of explanation to be able to relate to the character. The way it was ignored throughout the game makes you wonder why they even mentioned it at all. Without the questions to this character development, why even bother with a history lesson of young Drake? It's not as if the gameplay was an interesting set-piece other than the 'running away' sequence.

His
real name
? I'm guessing his
last name is either Schwarzenegger or Potter
. I think either will work fine based on his immunity to death + hyper platforming ability.

U3 is not the only episode that is not realistic. It started with U1. ^_^
But people's expectation become higher, or their patience finally wore out.
 
yeah, it was really annoying that the game set you up multiple times with interesting questions, then never expands on them.
I mean we still have a game where you kill 100s of ppl, with little explaining why Nate aint just running the other direction instead of doing what would be a suicide run for himself and anyone he brings along. Thats ok and fine, but raising those question ingame gives you the impression that it somehow will be answered or a significant point even, yet U3 just immediately shrugs and goes on with another barely related setpiece (and it has some nice setpieces, no issues with that). All it does is breaking the 4th wall for no good reason, we already knew Drake is a video-game-hero with all the disconnects to the real world - let us atleast peacefully ignore this during the game :rolleyes:
U1/U2 felt more honest and complete, partly because it dint hint at getting into character traits/history that wasnt touched. and partly because there were some dynamics between the cast, something thats pretty much missing in U3 (save that one flashback)

And the "interactive" cut scenes are a big thorn in my eye, alot of times you just have to run/walk/crouch into a specific direction and you cant do anything else - not even skip them like "regular" cutscenes. IMHO ND went a step to far this time, U2 often had narration very nicely tied during the regular game, like when you climbed a ladder or such - without crippling your controls or camera. It dint stop or change the (slower) action, with U3 you get "interactivity" by having to keep the stick pressed in one direction. this is no more interactive than the JRPG where you have a choice to say "Yes" or "No" with "No" having the dialog repeated.
I certainly dont want to sit through some of the cut scenes/cripple control scenes should I replay U3, and they are many of them through the game.

Edit: and some of the curveballs seem very cheap
like the backing up from supernatural elements - for what reason, to make the game more realistic??????There still where frickin killer spiders.
You could also just say at the end of U2 that Nate just hallucinated the blue guys after having an infected gunwound - that doesnt make the game better/worse/more realistic, it just adds a lame excuse for no reason.
A good example where this curveball worked, is the new "Sherlock Holmes" movie - because its not just a lame excuse but a fully played through idea, would like to see how ND thought about Drake shooting around imaginary demons or getting killed by them
 
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finally started playing this (about 2 hours in) and the controls did feel off to me. moving around seems normal, but aiming seems floaty. dunno if that's the best way to describe it, but it definitely felt off. glad there's a patch.

anyway, the game itself has been great. visuals are amazing as always.
 
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