Uncharted 3

Omg, you weren't kidding! The last half of the game is literally a nail biter.

I can honestly say that this is the best single player campaign I've played this generation, if not ever. ND are seriously geniuses.
Best way I can describe it is, it's like you're playing very good and polished game and watching a very good film at the same time. That's not to say that there's relatively few gameplay parts (far from it). It's just very well done.

:cool:
 
Omg, you weren't kidding! The last half of the game is literally a nail biter.

I can honestly say that this is the best single player campaign I've played this generation, if not ever. ND are seriously geniuses.
Best way I can describe it is, it's like you're playing very good and polished game and watching a very good film at the same time. That's not to say that there's relatively few gameplay parts (far from it). It's just very well done.
Yep, the voice acting and animations are so well done, I started to forget they were video game characters.
I hope Nolan North gets some awards for his acting.
 
I thought the story wasn't particularly good though. Too many interesting setups that never led to anything (like the whole scene with Nate and Marlowe right at the game's half point. So they animated this gorgeous cut-scene to reveal some seemingly important details about Nate's and Sully's past, only to never ever bring it up again) In terms of implausibility and lucky coincidences the game was pushing it a little too far for me as well. So the guy was crawling through the desert for three straight days yet still had the energy to deal with an army of undoubtedly well nourished mercenaries?
Or how about Chloe and Cutter who were pretty much discarded halfway through. And what about the entire ship graveyard and subsequent ocean liner chapters which really were only there because ND felt like showing off. (mission accomplished though) The set pieces in Uncharted 2 on the other always served both a gameplay and a story purpose. Oddly enough those 3 chapters were far and away the most exciting in the entire game.

As for the bad guys, Lazarevic may have been a more traditional villain than Marlowe, but unlike her he just worked so much better. And why the hell did the villains go through so much trouble to get their hands on a jar filled with a hallucinogenic compound when their devious little darts pretty much had the exact same effects anyway? Lazarevic's end goal was pretty much immortality, Marlowe's goal was a bunch of drugs you could probably whip up with a chemistry kit.
There was also zero character development. Sully and Nate started off with a sort of father and son relationship, and that's exactly where they remained throughout the entire game. The love triangle in U2 was a lot more interesting. And last but not least: Harry Flynn >>> Talbot.
 
I thought the drugs they found at the old city was way more powerful than their darts.
Nathan got pretty messed up with the drugged water.

As for Chloe and Elena, yeah, I wish they could've shown them more.
But it didn't bother me that much since the story was more about Sully and Drake.

The desert walking part was far fetched, but stuff like that also happened in U2 also so...
I mean, he got shot in the stomach, survived a train crash, climbed up the falling train, and then fought against waves of enemies.
 
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I thought the story wasn't particularly good though. Too many interesting setups that never led to anything (like the whole scene with Nate and Marlowe right at the game's half point. So they animated this gorgeous cut-scene to reveal some seemingly important details about Nate's and Sully's past, only to never ever bring it up again) In terms of implausibility and lucky coincidences the game was pushing it a little too far for me as well. So the guy was crawling through the desert for three straight days yet still had the energy to deal with an army of undoubtedly well nourished mercenaries?
Or how about Chloe and Cutter who were pretty much discarded halfway through. And what about the entire ship graveyard and subsequent ocean liner chapters which really were only there because ND felt like showing off. (mission accomplished though) The set pieces in Uncharted 2 on the other always served both a gameplay and a story purpose. Oddly enough those 3 chapters were far and away the most exciting in the entire game.

As for the bad guys, Lazarevic may have been a more traditional villain than Marlowe, but unlike her he just worked so much better. And why the hell did the villains go through so much trouble to get their hands on a jar filled with a hallucinogenic compound when their devious little darts pretty much had the exact same effects anyway? Lazarevic's end goal was pretty much immortality, Marlowe's goal was a bunch of drugs you could probably whip up with a chemistry kit.
There was also zero character development. Sully and Nate started off with a sort of father and son relationship, and that's exactly where they remained throughout the entire game. The love triangle in U2 was a lot more interesting. And last but not least: Harry Flynn >>> Talbot.

I agree with all of these things. But in the end Uncharted 3 is still the one I like to replay, which I never did with Uncharted 2. For everything that was better in Uncharted 2, there are quite a few things that are better in Uncharted 2.
 
I do believe that with Chloe and Elena, their limited presence in Uncharted 3 was more due to the sparring availability of their voice actresses. I remember watching an interview with ND devs and they lamented at that a little bit.

I enjoyed U3 as much as i did U2. Both had things about their gameplay and story that were a bit rediculous, but in the end since the series is basically "Indianna Jones the game", i just learn to put thought aside for a bit whilst i enjoy the ride.

At least ND aren't making Drake hide in a fride to survive a nuclear bomb detonation :???:

That shit killed Indie movies dead...
 
I do believe that with Chloe and Elena, their limited presence in Uncharted 3 was more due to the sparring availability of their voice actresses. I remember watching an interview with ND devs and they lamented at that a little bit.

I enjoyed U3 as much as i did U2. Both had things about their gameplay and story that were a bit rediculous, but in the end since the series is basically "Indianna Jones the game", i just learn to put thought aside for a bit whilst i enjoy the ride.

At least ND aren't making Drake hide in a fride to survive a nuclear bomb detonation :???:

That shit killed Indie movies dead...

I'm a big fan of Uncharted 2, but I perform voodoo curses on anyone that mentions it in the same breath as Indiana Jones. I'd put it closer to the Mummy end of the scale, but not nearly as shitty.
 
The difference is Nate knows what he's talking about like Indiana Jones. Brendan Fraser in The Mummy is just a hunk.
 
I'm a big fan of Uncharted 2, but I perform voodoo curses on anyone that mentions it in the same breath as Indiana Jones. I'd put it closer to the Mummy end of the scale, but not nearly as shitty.

Is that because you consider Indiana Jones greater, or just that they are different beasts altogether?

The mummy is a poorly purfumed shitheap. I wouldn't even consider anywhere near Uncharted's league, especially in terms of characters, setting, story etc.

So what about Uncharted and the ol' Michael Douglas movies "Romancing the stone" and it's prequel? Or Uncharted and national treasure (of which Nicolas Cage movies are admittedly a guilty pleasure of mine:devilish:)?
 
Good find by patsu, wanted to post it myself.

The most interesting bit of info is that they actually cut back on the poly counts usually, making their models more resource efficient. There are some wireframe images and unshaded texture views as well.

Still don't like the new look of the girls, the large closeup render of Elena smiling is actually borderline scary.
 
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