Looks very good. I see that animation transitions are still jerky like in previous Uncharted games, specially during combat.
Looks like you can fight multiple enemies together this time (hand to hand) fighting system seems to be getting a major overhaul. they will have to test it out well, as it means another enemy can attack while we are duel-ling out with one.
Animation transitions are always a compromise between fast responses and nice looks...
Animation transitions are always a compromise between fast responses and nice looks...
Animation transitions are always a compromise between fast responses and nice looks...
It's a tradeoff between responsiveness and smooth animation, but Batman:AA for example achieves "nice looks" without smooth animation, by basically anime like "teleporting" in melee.
Natural Motion is still limited to the football game, right? No-one's tried it yet in an adventure game like this? I'd like to see how it fairs.
No, I mean you don't see the animation between one stance and a punch. The fist (and sometimes all of the body) just transports instantly. Everything goes back to normal speed after that (or sometimes even to a slowmo speed ala GoW).You mean chereographed move ?
The Euphoria physics engine from Natural Motion is used in GTA4 and RDR to some extent. Use dead eye to shoot someone's horse out from under them and watch the magic happen. Still, it isn't quite as crazy as the mass collisions in Backbreaker, which are absolutely amazing.
RDR has horribly unresponsive and unpredictable controls because of it. Like Uncharted is the way to go IMO, for the players character at least. Realistic as far as possible without ever sacrificing responsiveness.