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So much for keeping the upgrade path as simple as upgrade to UE 4.25 or 4.26. They must have had a solid reason for forcing such a big compatibility breaking change in the first place.
No there is no chance of that (unless it's a prototype), when they say they give it to key partners early it's to get feedback on features, processes, how they can speed up workflows etc...no one in their right mind is going to develop anything with a preview version of an engine. Things are going to change radically from one preview iteration to the next..somethings will be rewritten, functions changes or dropped.No dev is going to constantly rewrite their stuff from iteration to iteration or dev with a buggy ass engine that could Wipeout your whole project at any moment.
You dev when Epic deems it stable. Even when stable You typically wait for 1 or versions and hot fixes to upgrade so you don't risk game breaking bugs
I wonder if things like moving to 64bit coordinates and such had part on this..So much for keeping the upgrade path as simple as upgrade to UE 4.25 or 4.26. They must have had a solid reason for forcing such a big compatibility breaking change in the first place.
"You dev when Epic deems it stable. Even when stable You typically wait for 1 or versions and hot fixes to upgrade so you don't risk game breaking bugs"
This is not for known and maybe the reason Hellblade 2 will be shown later, It seems the first game will probably arrive in 2023/2024.
AKA "you do Epic's job of patching things up while paying them* for using the engine"?If you got technical skills you can work with non-stable APIs and frameworks.
AKA "you do Epic's job of patching things up while paying them* for using the engine"?
*after doing $1M in sales
I don't think many large selling (5m plus) AAA game developers will use UE5 given the 5% cut. I'm sure you can fund updating your own engine for that amount of cash.
I don't think many large selling (5m plus) AAA game developers will use UE5 given the 5% cut. I'm sure you can fund updating your own engine for that amount of cash.
You can always negotiate with Epic and license UE4/UE5 with a different model (like a fixed price).
I don't think many large selling (5m plus) AAA game developers will use UE5 given the 5% cut. I'm sure you can fund updating your own engine for that amount of cash.
Besides the possible bilateral agreements mentioned in the posts above (I doubt e.g. Sony needs to pay 5% of game profits, after investing over $300M in Epic for engine development) the current trend is for more studios to adopt the big engines due to the integration of the middlewares that Unity and Epic are buying.
Even the most hopeful devs on in-house engines are aware of this:
http://alextardif.com/Unreal.html
It'd be quite strange if a 2.8% stake (250 million USD in 2020 for 1.4% stake, 200 million USD in 2021 for another 1.4% stake) would entitle them to free usage of the engine without payments or royalties for more than a year. Perhaps that's why they've been doing yearly investments into Epic and we'll see another 200+ million USD investment in 2022.
Even then, I'm highly skeptical that a 2.8% ownership stake in Epic entitles them to payment free usage of UE for all their internal studios. Especially considering Epic would stand to make more than that from Sony if Sony's first party titles continue to sell as well as they have. Tencent holds a 40% stake in the company and even they don't get "free" use of the engine in commercial products.
I'm sure their other high profile investors would be happy to know that Epic are just leaving money on the table if this were the case. Investors like Disney, Endeavor, the group of 7 (KKR, ICONIQ, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture) who invested 1.25 billion USD, the aforementioned Tencent, etc.
So yeah, I'd be highly surprised if Sony had any such arrangement. It's more likely that the investment is just part of Sony Financial diversifying its investments and Epic with the success of Fortnite is considered a safe investment for their investment portfolio. People tend to forget that Sony isn't just a game, movies, music and electronics company. Sony is also one of the largest financial companies in Japan and thus investment in Epic makes a lot of sense.
Regards,
SB
as we could see from the epic vs apple court case Epic only made ~$220m revenue (not profit) from their engine in 2018/1019 combined, you divide that up by prolly at least 100 games that came out then, and you can see its not a big profit earner
as we could see from the epic vs apple court case Epic only made ~$220m revenue (not profit) from their engine in 2018/2019 combined, you divide that up by prolly at least 100 games that came out then, and you can see its not a big profit earner
Even if UE5 turns out much better than UE4 and UE3 I really hope we keep a solid level of engine variety.Besides the possible bilateral agreements mentioned in the posts above (I doubt e.g. Sony needs to pay 5% of game profits, after investing over $300M in Epic for engine development) the current trend is for more studios to adopt the big engines due to the integration of the middlewares that Unity and Epic are buying.
Even the most hopeful devs on in-house engines are aware of this:
http://alextardif.com/Unreal.html
Even if UE5 turns out much better than UE4 and UE3 I really hope we keep a solid level of engine variety.
I was more referring to smaller studios like Flying Wild Hog. They already abandoned their engine and moved to UE4 for the latest Shadow Warrior. It seems like the larger publishers are safe but you never know. I certainly wouldn't want a repeat of the PS3/Xbox360 era where UE3 was just everywhere.Hard to envisage Ubisoft, EA or even Sony moving away from their own tech. Are there other noticeable in house engines that wouldn't just be as well served by augmented UE or Unity?